
Originally Posted by
Renathras
Again for probably the hundredth time at this point, no, they have not. Certainly not "since partway through HW", a time where they outright said they were NOT using such a paradigm.
Even as late as 6.0, they weren't balancing that way - if they were, Misery would have been DPS neutral, and they wouldn't have reduced the DPS kits in ShB and outright removed Energy Drain. Only from "community" backlash did they reinstate Energy Drain in ShB (and half the complaints weren't ED being removed, they were that there was nothing to spend AF on if everyone was at full health - if they had given a AF spender shield like Divine Benediction or Celestial Intersection - that would have allayed a good chunk of those complaints), and didn't make Misery DPS neutral until 6.1. They literally are not, as Developers, paying attention to that or focusing on Healer DPS. It's ridiculously clear that they are not at this point.
Most encounters do not actually demand Healer damage for beating enrages. The only case this is true are early ilevel Savage clears and "Go play Ultimate" Ultimates. With a team of 99 DPSers, your Healers could probably only cast heals and your team clear the encounters with a healthy margin to spare. The Devs outright said in HW they did not balance around Healer DPS contribution, which means you can't claim they did so since 3.0 unless you're going to argue they were outright lying.
We aren't Green DPS. But I honestly don't get why you respond to someone saying "I'll quit healer when..." with effectively a "Well, that condition's met, you better quit now, then!"