Quote Originally Posted by Liam_Harper View Post
The QoL changes have been great and the dev team seem to be working flat out, but I don't have much hope for 7.0.

They're pouring all their effort into the wrong things. Endwalker was their big chance really. They had a huge chunk of the WoW playerbase in the palm of their hand and a lot of attention from the gaming community. And all they did was rush and toss aside their main story plot and stubbornly stick to the same safe tired formulas or reinforce them. More tomes, roulettes, bland 3-boss-corridor dungeons, shared fates, 2 min burst meta, trimmed down jobs, 5 minute a day beast tribes, cheap crafted gear, same old treasure maps and so on. I'm all for "if it works, don't try to reinvent the wheel" and WoW was notorious for sledgehammering good systems, but there's a middle ground and only so many years you can do the same thing over and over.
Such ignorance to the process, which is a shame considering they actually make it a point to talk about it every so often. Everything is planned well in advance, so by the time the exodus happened, EW was in the final stages of development. There's no adjustment to make in response to that and it took quite some time to get more hardware to accommodate more players. They likely took notes and are working on responding to all that's happened. As we discuss this, they're well into development of 7.0 and beyond, so it's just a matter of waiting to see what's next.