
Originally Posted by
Liam_Harper
The QoL changes have been great and the dev team seem to be working flat out, but I don't have much hope for 7.0.
They're pouring all their effort into the wrong things. Endwalker was their big chance really. They had a huge chunk of the WoW playerbase in the palm of their hand and a lot of attention from the gaming community. And all they did was rush and toss aside their main story plot and stubbornly stick to the same safe tired formulas or reinforce them. More tomes, roulettes, bland 3-boss-corridor dungeons, shared fates, 2 min burst meta, trimmed down jobs, 5 minute a day beast tribes, cheap crafted gear, same old treasure maps and so on. I'm all for "if it works, don't try to reinvent the wheel" and WoW was notorious for sledgehammering good systems, but there's a middle ground and only so many years you can do the same thing over and over.
I can't see 7.0 being different.
Remember they have a tiny job design team that barely managed a rework to put PLD on the generic 2 min burst and had to delay AST an entire expansion. They'll have 2 new jobs to keep them busy, that big rework you're holding out hope for on your job/role? It's never happening.
We'll get another set of shared fates, the same old dungeons and tribes, the same old tomes to farm, the same jobs with maybe a new button or two and some complexity trimmed away and a few new pieces of niche content that most people don't run. Bots, housing issues, limited glamor dresser space, blacklist that enables stalking and all the other issues very likely aren't going anywhere either.
If that's what some players want and will enjoy then great. I'm not going to judge what people find fun. But personally I'm not excited.