
Originally Posted by
Evaddaragon
So which is it : It doesn't suck, or it's useless ?
I held back on your last answer towards your telling "not getting the point" just to see what people (including yourself) would add to the discussion.
Most people have done nothing but proving my argument about people wanting PLD to pretty much be WAR with a sword and shield.
Just look at the more common complaint that people (including you on that one) have : The lack of HP. Fine. Let's say we solve that. PLD now has the same HP as WAR.
That brings us to top complain no.2 : The lack of damage from PLD vs WAR. Fine, let's solve that too. PLD now deals damage equal to WAR.
But wait, if we solve both of these things, what's the difference between PLD and WAR, then, if both tank well and do decent damage ? Right, the weapon type… My point exactly.
While I agree with you that it would be very interesting to bring something like native magic damage mitigation in order to make it so that PLD takes far less damage overall, "excusing" the lack of HP, let me ask one simple question : How is that going to help with the current habit of doing dungeons in speed-runs, if at all ? Right. It won't help one bit. Unless PLD works exactly like WAR (which it probably never will), people will still pick WAR over PLD in the current content and playstyle of the community.
I'm going to agree with you one one thing though : Anyone that says PLD can't hold hate has only been playing with bad PLDs. It currently holds hate fine. For all intents and purposes, the jobs works. We, the community, however, play in a way that doesn't suit its design. So either SE adapts PLD to us, or makes content that requires us to change our playstyle. The former will probably be easier to do.
What PLDs needs to make it a better "tank" is indeed magical mitigation, or higher HP than WAR. It doesn't need more enmity generation. But even THAT won't make people prefer it over WAR. It still won't be optimised for speed-runs.
EDIT : Oh, right. I meant to address that point as well. Defense. Even if we increase its usefulness, that's going to also benefit WAR. Let's be reminded that there isn't that great a difference in defense between the two, seeing as they can also pretty much equip the same gear. So if you want to make PLD stand out from WAR, I regret to say that defense will not be a solution. Straight up damage mitigation will. Divine Veil's current status is a step in the right direction. Now we need something about magic damage. Making it blocable would be an idea. Buffing gladiator abilities is also not a good idea, because WAR can use most of them too.