Quote Originally Posted by RyanCousland View Post
In no way has it been disclosed that this job was designed around this function, you're just making things up at this point
You said it yourself, I quote: "this is a playstyle/tactic you wish to impose"

Again, I'm telling you that shieldbash is intended to be played that way, and it's very good for the reasons I exposed. If you want to keep dodging them and diving down on your usual ad personam, then feel free though, but without me. You're not worth my sanity.


Quote Originally Posted by RyanCousland View Post
Where are getting this notion that I don't understand how critical stun is? Even tho I'm pretty sure I said how important it is, and how exactly is it irrelevant? Or will your reply be "It just is"
I quote again: "You might hate it but it doesn't negate its validity even now you're still using it, no shit if a target with low health is running any class would pursue for the kill this isnt unique to PLD in this scenario you haven't fully thought about, what's stopping these "amazing" teammates of a vague makeup that have been pummeling the opponent to use their debuff? Is the match-up 1v4 if so why isn't the opponent dead already?"

All i've been saying is that shieldbash is a hard stun with no delay, and it makes it very good by those two facts alone. You keep deflecting on how your team sucks, but your stun doesn't need your team to use their own stuns. Your stun is doing what it is doing the best already: securing kills. If you're not happy with what a stun does, then all stuns and crowd control in pvp are equally bad or worse, and that doesn't make any sense.