



And your point about this is? Is this not true? You stun the correct targets, and watch people die and kills get secured. What's the problem about that? Does it make shieldbash crap for some reason I can't fathom?my apologies, when you said "that is how the job is designed to perform the best." i assumed you meant from a position of authority or dev perspective/intent because it seems we're arguing 2 different subjects youre talking about stun(the skill) im talking about PLD as a whole.
Your comment "I'm saying that if a target is dropping low and tries to run away, it's a prime target for a stun, because odds are your team is pummeling them pretty hard right now. It doesn't even need coordination, the coordination comes from YOUR end, which is identifying such targets and punishing them for overcommitting by preventing them to escape and securing kills" isnt PLD exclusive any job can have this responsibility
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