Bring your take(s) into this thread, too. Keeps the larger thread alive: https://forum.square-enix.com/ffxiv/...ed-an-overhaul
EDIT: finally able to find time to properly digest the thread. will snip the parts I'm not going to comment.
Point 1 to 3.I think one of the easier way to make healing raidwides slightly more interesting is to just take... let's see.. no need to look into EX/Savage: that first 90 seconds into pulling Nald'thal in Aglaia felt nice to heal. They need to increase the frequency of players taking damage, not spacing out the instances of damage but spiking it so much it becomes more of a mitigation check rather than a heal check (p6s earlier weeks). This would be a good start before they incorporate anything more on top of it.Point 2WHM:
2. Another aoe regen ability tied to lilies. Can even be as simple as reworking freecure to give a regen to Afflatus heals. This will make Rapture/Solace stand out and not be a Medica/Cure 2 equivalents but with a fancier effect and no cast.Maybe. I don't think people would be against the general idea of getting additional lily spender. A tweaked Afflatus Purgation from PvP for example, would've been a nice addition.Point 2AST:
2. Make Minor Arcana a card you can draw out of combat and allow astro to pick if they want a heal or dmg card.I honestly think they should've just kept ShB's iteration of Lord/Lady and people would've been gucci for the most part vs our current iteration.Point 1.SCH:
1. Remove/rework Energy Drain - it should reward you for healing not punish you for using your healing gauge for damage.
2. Make fairies unique again.Rework? Definitely. Remove? Please don't. Your description of this point fits precisely what a SGE currently is. Let people play SGE if they dislike Energy Drains.Point 2.Hell yes. While we're at it, they should make Faerie gauge more interesting as well instead. Having a gauge dedicated only for a single button is just...