Quote Originally Posted by Tiramu View Post

1. WHMs toolkit is an utter beast. Adding shields on top could make it a bit OP. Why bring a shield healer?
This isn't the problem you think it is. WHM currently does super high heals yes, but nothing requires it. Aside from players messing up mechanics there is no reason to use any of those buttons.
I rarely hit Cure 3 outside of Savage, outside of Savage or week 1 prog I have to fight overcapping on lilies constantly. The content just doesn't need the kind of healing WHM has.
That creates this problem where the things it brings are useless to most high end groups but it also doesn't have the things most of them really want which is contributions to mitigation, shielding, and the 2 minute burst window.

You could draw a similar parallel to old Paladin where it had great Physical tankiness but terrible magic tankinesss, making it great for dungeons and casual content but terrible for high end play. Sure it was a beast in casual content and could technically clear high level stuff, but it really didn't have what people in the game were looking for.