Quote Originally Posted by Tiramu View Post
That could be cool, but wouldn't it just equate to more burst damage?

I feel like the issues healers have right now is that battle design and healer design aren't designed in synergy. Battles are geared towards low sustained damage with occasional burst damage. So a healer in a competent group is mostly DPS'ing, then handling occasional burst damage and spot healing when DPS take optional damage. But healers toolkits are designed for healing heavier, sustained damage and occasional DPS'ing in between. Which is a bit back to front. They should either design healers around the current battle mechanics or adjust the battle mechanics so that healers are more pure healers than green dps.
See the part I highlighted? I don't disagree at all with your conclusions, however there are extensive posts and threads that have gone into why a re-design of the battle mechanics makes less sense than remaining consistent with the current game design ( i.e. battle mechanics) and ensuring that the healer toolkits are aligned with it.

So that means likely remaining with the low sustained damage and predictable high damage. I would still like to see the use of existing skills being put to use- esuna checks for example, to spice things up.