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  1. #131
    Player
    Enfarious's Avatar
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    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xoo View Post
    In my opinion, I can't help but believe that SE just sold out to make a better profit. Of course, this is fine if you actually need the revenue, but I really don't think that's the case here. Maybe I'm right, maybe I'm wrong.

    It's just an overwhelming feeling of betrayal.
    If XI wasn't generating ~4.5mil US a month they might be spread a little thin after the year of f2p FFXIV. But they have spent a year working and making it easier for people. I imagine the goal is in fact to top the MMO highest player base ever category. This doesn't mean a game has to be watered down, but somehow that's what happened here.
    (1)

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  2. #132
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    Mar 2012
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    I wonder how SE is going to handle all this information they are being fed?

    ~FFXI was hard as hell and new players were hard to come by but those who did integrate played obsessively and subscribed for years
    ~Since the difficulty was turned to 11 they already had artifical time sinks just built into the core EXP system meaning more time to make and perfect their endgame content and expansions. Also it gave them great leeway in their development of content. Except for a single instance nothing they did was ever brutal enough to get an outcry from the players (Rot in hell AV)
    ~They tried a progressive more wider audience broaching EXP system in FFXIV and it died. It died screaming on fire and alone.
    ~To make it more casual friendly they removed much of what limited FFXI's leveling progression that while annoying gave the player respect for the dangers of the world. (Mobs not deaggroing, EXP loss on death, ect)

    All signs point towards going back to what they know worked and had a loyal fanbase in. Yet they are not doing it. Makes me wonder if they were given some kind of number of subs they had to hit and without reaching it people are losing jobs. We already know they won't let it die. It is a FF title, they'll pay through the nose to fix it and make it a marginal success just to save the franchise reputation alone. Question is will they get greedy again and go for the Hard+Causal mode players working in harmony or submit to taking in lower subs but longer lasting fans?



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    (8)

  3. #133
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Fun fact for you guys when FFXI hit in japan lvl cap was only 50 and the only thing to do was lvl and you know what? A lot of ppl had the first 7 jobs to 50 before they expanded the game >.>.
    (1)

  4. #134
    Player
    Peptaru's Avatar
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    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I see arguements that end-game content is the most important content in an MMORPG... It isn't. I saw a post from someone who wants leveling abolished, just start us ready for end-game. I see posts saying that people who want to enjoy the journey to the end are part of a dying breed..... that is just sad. While trying to avoid a social commentary on this.... Why aren't more people bothered by people who want things just handed to them both online and IRL? Some jerk cuts you off in traffic to shave five seconds off his commute even if it almost makes you wreck? You would come on the forums and support that guy right?.... That's basically what I'm seeing every day on here.

    I've been accused of whiteknighting (among other things), called a troll (among other things), and disliked (...among other things) for wanting fair, balanced gameplay that rewards those who make the same amount of effort with the same amount of reward (RNG aside). XI had its jerks, but it was a different mentality, as many should agree, a much better one.

    To the person who commented on WoW being hard.... I played it, once. On a level 80 that belonged to my friend, I was solo'ing a raid that i've never done before, and it was simplistic, though the last boss in it did kill me (no idr the name of the raid but it wasn't a stupidly early one). I'd get hit by something one time and go "oh i should move".... it was like trying to put the square block into the round hole when i was 1.... try it once, then think "hey i'll just put it in the square hole". WoW is not hard, just different. Ifrit's latency issues are why people die after they've fought him once, not cuz they can't hold a stick in the direction of "run away".
    (7)

  5. #135
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    FFXIII-2 was to save the franchise once, 2 failed games that get crushed in ratings and rantings is probably killing them, but in spite of this I doubt that the number of active/paying accts is going to be the thing that loses them jobs on a "you haven't reeled in enough fish" basis. 300k players paying monthly for a decade is far more useful and lucrative over the long term than 10 mil that are in for a 30day free trial and only 2% stay after the 30 days. And only 10% of them stay past the 1 year mark.
    Hell most of the people playing now have been playing(or at least had an acct) for a year now.

    Free client dl, 30days free play, a fair bit of advertising, accept the HUGE revenue hit from not selling the client and hope to keep 2% of that base as long time players, that's where I'd put my money, but I don't really understand business/marketing strategy.
    (0)

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  6. #136
    Player

    Join Date
    Sep 2011
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    Gridania
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    Quote Originally Posted by Firon View Post
    Fun fact for you guys when FFXI hit in japan lvl cap was only 50 and the only thing to do was lvl and you know what? A lot of ppl had the first 7 jobs to 50 before they expanded the game >.>.
    There were 7 including crafting jobs? Or, did the game release with WAR THF MNK WHM BLM RDM ???

    We weren't really discussing lack of content, although that is a whole different animal altogether here.
    (1)
    My signature is edible. Go ahead, try some.

  7. #137
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    Fun fact for you guys when FFXI hit in japan lvl cap was only 50 and the only thing to do was lvl and you know what? A lot of ppl had the first 6 (edit cause I know that's what you meant) jobs to 50 before they expanded the game >.>.
    It's nice to see someone else realizes that FFXI didn't start w/ everything already in place.

    Most US and even more so EU players didn't see the game before CoP was released, which is also a factor in the "alot to do" arguments. When the game was released to the world at large the first expansion was already out, and CoP was all but hitting shelves.
    (0)

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  8. #138
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xoo View Post
    There were 7 including crafting jobs? Or, did the game release with WAR THF MNK WHM BLM RDM ???

    We weren't really discussing lack of content, although that is a whole different animal altogether here.
    Was only 6 jobs and crafting i don't remember anything about the crafting cause i dislike crafting.

    Also about lvl speed the taking a year to get to 75 stuff is something done by a few special players it took me about 3 months play time to get my first 75 but all the road blocks made it take even longer. Like taking me 2 months to find help with getting paper. All those little road blocks in FF11 made it seem like it took longer. Then once you lvled your second job to 75, you tell your self that was fast etc.
    (0)
    Last edited by Firon; 03-30-2012 at 07:52 AM.

  9. #139
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    Dec 2011
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    512
    Well if you wish to go back to FFXI thats fine, no 1 is stopping you. All in all I will have to say that FFXI is now easy mode, it no longer has what it had years ago. SE change FFXI for the worst in a lotta aspects of it and I played til just after level capped increased to 95. I retired because of what SE did to FFXi. It is not the same nor can they bring back that which it had. So if you want easy mode go ahead go play FFXI.
    (5)

  10. #140
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    Quote Originally Posted by Xoo View Post
    There were 7 including crafting jobs? Or, did the game release with WAR THF MNK WHM BLM RDM ???

    We weren't really discussing lack of content, although that is a whole different animal altogether here.
    Crafting wasn't a job. It was just a skill. And yes, just those 6 pre-NA (Zilart) release.
    (0)

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