
Originally Posted by
myoozek
Sasagawa, you bring up some very good points. I think there's a sense of urgency on players' part to hit all jobs to 50, which then, in turn, strip players of a uniqueness in a part environment. XI seemed to embody this better, insofar as encouraging players to pick a class/job and BE that, as opposed to being able to do everything. When I signed up for XIV, I chose the MiQote specifically for AGI/DEX buffs as I wanted to be the ARC/RNG type. But - it's all irrelevant now! >.< And apparently, though I don't know how much truth there is to this, stats don't nearly play as big a role as they did in XI, though I could be wrong. It seems that this class/job-uniqueness has been flattened as a result of there being nothing else to do except the 5~7 or so dungeon/raids, and leveling.
And, to further emphasize your point, the lack of milestones while leveling also severely strips players of a sense of achievement and reward when you can level from 1~50 without ever having to break away from behests and leves. I like the idea of there being milestones, where in order to progress past 25, you do totorok or something (capped at 25 mind you!, so 50s can join and demolish everything while you just follow and stay out of harm's way), and to progress past 35, something else, etc. It seems to be improving with the addition of jobs (at least in concept), however the fact that jobs can piggy back off your class level strips current players with 50s the ability to level something new.
I've iterated this point before in some previous post I think, but my fear is that as SE releases new content leading up to 2.0, that because the content is so limited (result of limited dev resources for non 2.0 content) that everyone floods it and then asks "Now what?!" until new content is released and the cycle repeats. I also fear that if they release 2.0 and reset everything (to better level the playing field so existing players don't feel so over-achieved with 50 everything) that it'll upset them and cause a mass exodus from the game, which is a valid concern and fear, methinks.