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  1. #1
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) If your teammate is running away or not utilising the Cover effect properly, that is a skill issue of your teammate and not an issue of Cover. Regarding "how does the fact that its a gap closer remedy that", again - the tether distance is 10y to maintain it, the dash itself is 20y. This means you can reach a teammate out of distance and stick around him to keep the effect running rather than having to walk or Sprint in his direction for it, which costs more time than the dash having animation lock. Arguably at short distance it is annoying, but this is a trade-off to have the longer activation distance.
    Cover IS dependent on your teammates skill these are not mutually exclusive thereby making cover THE issue, and when you say "stick around" how exactly do you think that scenario plays out? is PLD doing damage or sacrifices damage for futile attempt to survive? or is the teammate using this opportunity to heal or do damage? how many opponents are there? if you havent played through these scenarios let alone thought about them then i can tell you it always ends with same results, and if what im inferring from your statement that the 20y is a time saver (to an extent) and the tether is 10y to maintain then yeah im aware of that, the running around part i mentioned was in reference to maintain that 10y connection, and my original point to your "remedy" was how does a 20y gap closer animation lock out weigh the time it takes for cover's effect to be useful/activate? (especially if your teammate has any Debuffs/DOTS on them)
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    Last edited by RyanCousland; 01-18-2023 at 05:51 PM.