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  1. #101
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    Game needs difficult 24man content that is accessible from duty finder and not by pregrouping like for Baldesion Arsenal or Delubrum. A weekly 24 raid lightsavage/extreme/unreal type of thing would be nice, maybe even something that saves your progress up to a certain boss like WoW does. So you don't have to redo it with a different group.
    Too much logistics would be required for a 24-man grp to not only clear an extreme-tier alliance raid, but to also simply assemble and do so every week.

    We just need fights to get to the good mechanics much sooner. Right now, by the time you get to the good mechanics, bosses are already down to 15% HP.
    (1)

  2. #102
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Third clear, zero deaths, two vulns sadly.

    A couple of people on my team consistently died, but that was it. First two bosses were absolutely melted, we only saw Matron's Breath and Time and Tide once. Had a lot of people dying on Halone and Menphina though which may be why we didn't end those quicker, even though both have add phases that stall things a bit anyways.

    Oh, and I'm going to have to do another run this week in a bit sadly because none of the healer items dropped. Should be quicker though since people will be getting their second and third upgrades.
    (0)

  3. 01-17-2023 10:25 PM

  4. #103
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    I did it with my FC and some were running blind, they were disappointed to find out rather quicky that it's just mild variations of "lol, dodge." First raid felt similar to SB style raids where bosses had something unique and thematic.
    (2)

  5. #104
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Petite View Post
    Too much logistics would be required for a 24-man grp to not only clear an extreme-tier alliance raid, but to also simply assemble and do so every week.

    We just need fights to get to the good mechanics much sooner. Right now, by the time you get to the good mechanics, bosses are already down to 15% HP.
    WoW has mythic raids that are that size. Though the reason they're able to do it is because people actually use guilds to pull players from for raids. I've only ever known like, 1-2 people that actually raid with people in their FC in 14. I think we would have to change how we use FCs for it to work. But it's for sure not impossible.
    (0)

  6. #105
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Out of all the bosses in Euphosyne, I think Halone is probably the best.

    And the biggest challenge with her is to keep focused enough to remember her Tetrapagos pattern.


    An "Extreme" version for Alliance Raids wouldn't even need to be that different... Just add enrage timers, add a little more overlap on mechanics and make some chains resolve faster...
    (1)

  7. #106
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,947
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It's baffling how fast bosses melts at this points. The only time their mechanics gets more dangerous or finnicky to deal with is when their health is already below 20%. I wish they just advance mechanics accordingly to health% rather than sticking to a scripted timeline so we get to see those mechanics (and see more deaths lmao!).

    Biggest challenge to me personally is still the visuals cues. After running it a couple of times in a row to get my glam, my eyes starting to not take those blue floor + blue marker + blue background quite well lol. To a lesser extent, Nophica's abundant, flowery VFX.

    Quote Originally Posted by CaptainLagbeard View Post
    And the biggest challenge with her is to keep focused enough to remember her Tetrapagos pattern.
    Personally, I just make a mental note that I only need to move two times to deal with that pattern. Assuming that I start from a safe spot, the movement required is always In/out --> left/right or vice versa, rather than trying to remember all pattern. Didn't hurt my brain anymore after doing this lol.
    (0)

  8. #107
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    The gameplay has barely been there in the last to expansions for 24 man raids.

    It should feel like being punished doing these bosses a bit so you can feel the difficulty...I know this has to be mainstream and the likes but at least set some higher difficulty bars closer to at least extreme trials.... just making every bit of the game easy, is really not the road ahead, expect some of your players and no one minds to carry a few here and there as they will learn quick enough as there is no enrage timers either.
    (0)

  9. #108
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    To be honest, Aglaia felt the same thing. It was waaaay too easy
    (1)

  10. #109
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    To be honest, Aglaia felt the same thing. It was waaaay too easy
    I think Orbonne Monastery was probably the most difficult that Alliance Raids ever got, although with buffs to players, the echo and years of experience even that place is nowadays a complete joke.

    Maybe they thought the Thunder God was a little too much for the average player, as afterwards the raid bosses kind of just feel like damage sponges... Though with how fast the EW ones go down, sponge is debatable.
    (1)

  11. #110
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Agreed with everything, don't need to be anywhere near savage, but is wayyyyy undertune compare to other 24 imo, practically impossible to die.
    (2)

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