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  1. #1
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Died a bit on Halone, but that was mostly just because I stopped paying attention. I could've easily just followed the group through the entire raid though. I'm not sure how I'd do with a bunch of fresh randoms but I was mostly trying to make mental notes of the cues as I ran around.
    (0)

  2. #2
    Player
    Slayer25c's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Cloudy Heir
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    The raid is is perfectly fine what u think is easy might not be easy to others I have did that raid many times this week I seen it all. When you have 24 people mostly looking out for their selfs mechanics are going to kill u.
    (3)

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I agree with you OP when it comes to the fights themselves. I dont know why but it does feel a bit lacking compared to the first one.
    I disagree about it being too easy. Balancing something like that is hard imo. I guess I got lucky and had quite a few people in the raid that already did it. Thus we did not wipe once. I watched some youtube videos from streamers and it was a wipe fest for some of them.

    In the end, as you said, this content is meant to be run quite a bit. If its so hard that the mistakes of one group can bascially lead to a wipe it would get too annoying. Do you really wanna wipe again and again because one group is full of newer players while you are on your xth run?
    (6)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alleo View Post
    I agree with you OP when it comes to the fights themselves. I dont know why but it does feel a bit lacking compared to the first one.
    I disagree about it being too easy. Balancing something like that is hard imo. I guess I got lucky and had quite a few people in the raid that already did it. Thus we did not wipe once. I watched some youtube videos from streamers and it was a wipe fest for some of them.

    In the end, as you said, this content is meant to be run quite a bit. If its so hard that the mistakes of one group can bascially lead to a wipe it would get too annoying. Do you really wanna wipe again and again because one group is full of newer players while you are on your xth run?
    At the very least, the HP values of the bosses should be high enough where mechanics can't be skipped. If the bosses are melting this fast now, there can be players new to the raid several months from now who will never see them. As an example, the three gunship battle (2nd boss) in Puppet's Bunker has a star AoE mechanic that is fun to dodge by finding a safe spot where you can still keep uptime that is really only seen unless someone either mistakenly or deliberately targets another alliance with their line stack marker, or if several players are new, or just not very good with optimizing their DPS and evasion.

    Puppet's Bunker is still pretty fun to run, and I think it would be a good setting point of where release day difficulty should be set for a 24man.
    (0)

  5. #5
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Gemina View Post
    At the very least, the HP values of the bosses should be high enough where mechanics can't be skipped.
    Yes that is true. The HP of the bosses melted a bit too fast.
    (0)

  6. #6
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Random note but I can't wait until lock out ends on these raids. There's so many nice looking pieces... I didn't know alliance raids had lockouts even.

    Did my second run(no deaths, and the group absolutely melted Nophica).
    (1)

  7. #7
    Player
    YukishiroKurotsuki's Avatar
    Join Date
    Jan 2023
    Posts
    2
    Character
    Yukishiro Kurotsuki
    World
    Exodus
    Main Class
    Dancer Lv 90
    Unlike the majority of people that have posted here I found Euphrosyne perfect in difficulty. I died a few times in most mechanics, eventually learning them and next week when I do it I won't have any issues. Not everyone goes into this game looking for a challenge. I don't have any complaints about this alliance raid since the difficulty is easy enough to do weekly without frustration and unlike the Nier raids it doesn't feel like the bosses have overly inflated HP values. And really that's what content like this should be. It's content people that avoid savage are going to be doing for many weeks for gear. When you increase the difficulty of normal content, what you're really saying is you want content to take much longer. And that's what would happen since you might still breeze through it but you've made it so it's too difficult for others and now you have to work harder to counter the damage lost from all the dead folks around.

    As some people have said here, what's easy for some people is challenging for others. It feels like this alliance raid hit the mark to me where if you get hit by enough things you will die but it's not punishing to the point where you spend the entire time dead because mechanics get too confusing. Also bears in mind people learn mechanics at different rates and mechanics some players take for granted as "mindless and too easy" are mechanics others will struggle to get through and in some cases are just mechanics that for whatever reason don't click with a player. People with learning disabilities and other issues play the game as well and this can greatly further the challenge.

    Look I get that some people just don't have fun unless a battle has some sort of challenge to it but that's not what everyone playing a game seeks. FFXIV does a great job of giving us content that appeals to players like me that don't go looking for a challenge and content that is for people that want to be challenged. It may be boring and easy to you but without a doubt there are plenty of players that view these are their own version of savage. When you look at it from that perspective it can tell you the devs did the right thing by making this content more approachable. I was not around when Orbonne was new and I did not see it until after some of the nerfs. I would have found that raid horrible back then since it just feels too punishing for normal content and even with the nerfs I first encountered, the fights would routinely take 90+ minutes. That might be fun to others but as I said, taking that long to clear it is not fun to me and I can't imagine having to go through that on a weekly basis for 2 months+.
    (9)

  8. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I think it's just that we have all got used to the kind of combat mechanics they use by now. And due to the nature of alliance raids, they can't put in mechanics that require everyone to know their place. People who do Extremes and Savage are bound to find the combat boring.

    FFXIV tries to cater to a big audience to keep up the profits, and that means there are always going to be easy content targeted at the casual and leisure players who aren't interested in unforgiving content. And alliance raids are just that. Complaining about an alliance raid being too easy is like complaining your ice cream doesn't contain steak.

    I think it's fine. I love how the game has distributed its content. Don't go to an ice cream shop if you want steak.
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #9
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,949
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I like the raid. The gear looks greats too. I'm still trying to figure out some of the aoe patterns. Never really cared to chase gear in alliance raids other than Nier and now this raid set.
    (1)

  10. #10
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Agree that mechanic is easier compared to previous 24-man raids.



    Disagree that it should be harder/faster, or bosses become take longer to kill.



    Keep in mind that 24-man raid consists of 24 people with different skills. Some may be veteran ultimate raiders, some may have not yet learned to grow out of being WHM with Freecure or SAM with freestyle. Higher HP boss will just make it a miserable snorefest to crawl though like Nier raid. If it is become too mechanically-unforgiving like Nald'Thad fight where one troll/clueless person in the balance phase can wipe a whole 5 minute progress of raid, it becomes a RNG chorefest.


    Some will say Yoshi-P should stop babying players, but those baby-players who you keep looking down are the game's new generations of subs. Catering them by giving them some casual environment to have fun with and to grow attachment with the game is a right business strategy. 24-man raid should never be something challenging for the sake of raiders. Instead, it should be something that a majority of players can enjoy leisurely, and act as a casual test of mechanic knowledge for less-fluent players to pay attention to, with plenty of room for errors.
    (4)

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