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  1. #81
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,310
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    When I saw the avg item level at 595, I was a little worried that things would melt since even someone doing the bare minimum of buying crafted gear would have 610, and upgrading it to 620 is pretty easy. I was right to worry; the bosses melt fast, like wow do they die fast. Second boss' dps meter feels like a parody. Imagine taking the whole amount of time to kill one of them. I've still never seen the enrage happen firsthand. I've watched streams where it happened, and to get to that point, they had ~20 people dead for the entire fight and even then they went in on their second attempt, had about the same number of people dying, and barely managed to win anyway because the actual enrage mechanic has the timer going down to 0, the boss chilling for like another 30 seconds, and then flying over to the corner where he starts casting the longest, slowest enrage cast you've ever seen in your life. They killed him while he was casting it, and that canceled the enrage; then they killed the sister. I think an enrage timer on halone would have upped this entire place in difficulty, since people tend to struggle in the dutyfinder there. I've been in bad runs of halone that lasted 11 minutes lol. And yeah, final boss just being the left/right dog from eden10 with a room cleave eden9 floating lady boss was so underwhelming. Nophica's design was pretty, but her actual fight design was incredibly boring and so 2 dimensional that I initially guessed it and then thought "no, it couldn't be that superficial, there has to be more to it" but it was that obvious, you literally just match the color lol. And then I thought "well I bet she'll stack it with another mechanic later," but she died before she could do anything.

    What I wish they'd do is add more hp to all of these, or speed up the mechanics, one or the other. Preferably the second; I'm not trying to be in an alliance raid run for 20 years. And then put that dope-ass enrage mechanic in every boss from now on, in general, just because it was nice seeing the dps actually feel a little pressure in normal content for once.

    edit: For perspective, I ran it 8 times on day 1 as various healing jobs, and also put a team together and ran it in the first hour of its release. Then I ran it several more times the next day as a dps and as a healer, queuing alone with full dutyfinder squads that sucked, but didn't wipe. In all that time, I've seen two (2) wipes, and both were when I decided not to heal it. Both of them were because too many people died before Halone's add phase. Fun fact, if you die before it comes up and get ressed, sometimes you will res outside the cage and die again .
    (3)
    Last edited by Avoidy; 01-14-2023 at 04:43 AM.

  2. #82
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    The only reason the last 2 raid series felt HP spongey was because as per Yoshi-P's own admission, alliance are designed so a few players can carry the lot. The main downside of that is when not enough people contribute, the bosses take too long to die. They probably undertuned the HP for the current raid bosses to mitigate that. As it turns out their mechanics are also really simple this time round, so it's really noticeable how fast they get killed now.
    (4)

  3. #83
    Player
    chip793's Avatar
    Join Date
    Jan 2022
    Posts
    84
    Character
    Weltu Lolokero
    World
    Twintania
    Main Class
    Summoner Lv 100
    It does feel a little less interesting that Aglaia did and I'd say the mechanics are a smidge on the easier side comparatively. I still like it a lot but it's definitely a small step down from its predecessor.
    (0)

  4. #84
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Gemina View Post
    At the very least, the HP values of the bosses should be high enough where mechanics can't be skipped.
    Yes that is true. The HP of the bosses melted a bit too fast.
    (0)

  5. #85
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,630
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Maxmaximillian View Post
    I want to see those really crazy, off the wall mechanics like in Orbonne. I still to this day get a kick out of seeing Mustadio snipe the raid or Ultima's mini maze, because cause it feels unique compared to other bosses. I don't think 24-man raids should be super challenging or anything, just more mechanically inventive.
    Exactly, and pre-nerf Orbonne was the sweet spot for Alliance difficulty in my opinion. Not difficult overall but complex and lethal enough to require you to pay attention because you'll die/wipe if it catches you slipping. In the new raid it feels like failing mechanics has very little consequence and failure is unlikely to even happen to begin with given that everything is so incredibly simple and obvious.
    (4)

  6. #86
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Overall, I don't think it was a terrible raid, but I do think it could have been better. At least Halone lived up to the hype, or at least she did to me. She is indeed "The Fury", and the god my character is aligned with. In my opinion, the last fight was really lacking until the wolf appeared, and even then, the spectacle just wasn't there like it was in Aglaia. It didn't feel epic to me. I think Halone covered all of those bases, so I had high hopes for the final boss. I was let down considerably. Normally I enjoy the 2nd raid of any Alliance raid series more than the rest, but definitely not this time. The music was great and the zones were beautiful, but like I said, it was lacking the spectacle of the first raid on most fronts. In Aglaia, I was dazzled and amazed by each boss in some way or another. Not so much in Euphrosyne, sadly. It just kind of felt hollow.
    (0)
    Last edited by Vahlnir; 01-14-2023 at 02:01 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #87
    Player
    Moonsprite's Avatar
    Join Date
    Feb 2019
    Posts
    117
    Character
    Evie Serenity
    World
    Coeurl
    Main Class
    White Mage Lv 100
    I liked the raid. I thought it was fun. The run I was in on Tuesday, we wiped 3xs to the timer on the second fight because the dps was so low and people kept dying. We didn’t wipe on Halone, but I’m pretty sure half the raid was dead by the end of it. Menphina was fine and I thought it was fun. I wish for the wolf minion someday. I have several armor pieces I want so I’ll be running it for awhile. It might get boring after 12 times, but I’m ok with it for now. I don’t think the general population plays as well as people think they do. It’ll probably take a few weeks before it becomes efficient while people learn mechanics. For now though, I was rezzing a lot of people, so it can’t be that easy, right?
    (2)

  8. #88
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    500
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Kind of a let down for me, easy and final boss didn't feel very epic compared to Nald with its great music.

    Also, if they want to do voice-acting in these fights, don't have the voices be drowned out by the music. Sometimes it's not easy to hear what they say, compare it to TG Cid or Ultima where you can very clearly hear them.
    (1)

  9. #89
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Orbonne was pretty good, not only in terms of difficulty.
    Mechanics were punishing, but more importantly: They were very easily visible.

    For some reason, I'm having a really hard time seeing mechanics in Euphorsyne. Everything is so cluttered and flashy, the important bits do not stand out enough. This might be on me, because I like playing with effects turned on, but this is the first time I'm having issues like these.
    (1)

  10. #90
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ReynTime View Post
    The only reason the last 2 raid series felt HP spongey was because as per Yoshi-P's own admission, alliance are designed so a few players can carry the lot. The main downside of that is when not enough people contribute, the bosses take too long to die. They probably undertuned the HP for the current raid bosses to mitigate that. As it turns out their mechanics are also really simple this time round, so it's really noticeable how fast they get killed now.
    I think it's more along the lines of not allowing one player to kill everyone in the raid. Though Xenosys still managed this in Aglaia. Against a mini boss.

    Quote Originally Posted by Kisshu View Post
    Kind of a let down for me, easy and final boss didn't feel very epic compared to Nald with its great music.

    Also, if they want to do voice-acting in these fights, don't have the voices be drowned out by the music. Sometimes it's not easy to hear what they say, compare it to TG Cid or Ultima where you can very clearly hear them.
    I absolutely love and adore Menphina's music. The two end boss themes thus far aren't even comparable because they are so fitting for the god they are made for. However, this makes me wonder how it would have been if Halone was the final boss, as I can only imagine some type of Roman colosseum battle royale that would have been epic, epic, epic. That fight is up there along with Cid, Construct, and Heavy Artillery Unit as my favorite 24man fights.

    As for the VA vs BGM music, there are settings for that.
    (0)
    Last edited by Gemina; 01-15-2023 at 01:17 AM.

  11. 01-16-2023 12:35 PM

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