Quote Originally Posted by Caro178 View Post
I find it strange how you got "clipping" out of this explanation when the whole paragraph focuses how the longer NPC hairstyles and mods aren't made with proper movement physics in mind. They're made for cutscenes where NPCs will at most RP walk around and talk, not for player characters. If they can rehaul their hair system one day that's one thing, but as it is this isn't about clipping.
Well I just assumed its what they meant considering everything else they said was a blatant lie.
NPCs are built off of character skeletons, and more often than not call the exact same animations that characters do. And the long hair styles we do have effectively do shoot off the back exactly like they describe, but that happens with the hairs we have that are longer already. Go actually look at the longer hairs that Aura or Roegadyn has, they do not comform to the back or flow evenly there, there is a significant gap on the back to where it is.

Furthermore, it even happens already on the gaia model when its just standing, its not perfectly crafted or anything, nor is it one solid chunk of hair that ignores physics, it works about as well as any other player hair that has decent length, as in the gap and basic physics clip into a lot of things. Its weird to me to selectively apply this standard to a game.

The real reason why hair wasn't included in this case is because it would take more effort than the small indie dev was willing to do. For whatever reason.