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  1. #1
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    Join Date
    Mar 2011
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    Ul'Dah
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    422
    Quote Originally Posted by Thanos View Post
    At the same time you cant have 100% drop rate on anything though.
    You're right, but they could think about a more intelligent drop system.

    Quote Originally Posted by Thanos View Post
    To me nothing in a MMO should come easy. You gotta work for it regardless if its a repetitive fight or some long stupid quest.
    Again with this word "easy". Ifrit's fight is EASY, Moogle fight is EASY and evend Aurum Vale or Cutter's Cry are EASY. Why do you have problems about "EASY" when we talk about a rational drop system. (And with this I mean again that 100% drop rate for Totems/Nuts is not the only solution)
    (0)

  2. #2
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    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Enma View Post
    You're right, but they could think about a more intelligent drop system.

    Again with this word "easy". Ifrit's fight is EASY, Moogle fight is EASY and evend Aurum Vale or Cutter's Cry are EASY. Why do you have problems about "EASY" when we talk about a rational drop system. (And with this I mean again that 100% drop rate for Totems/Nuts is not the only solution)
    All those fights are EASY (yes that is within its own problem too being easy). Im saying a EASY drop rate to a already EASY fight is meh
    (0)

  3. #3
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    Mar 2011
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    Ul'Dah
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    422
    Quote Originally Posted by Thanos View Post
    All those fights are EASY (yes that is within its own problem too being easy). Im saying a EASY drop rate to a already EASY fight is meh
    Example 1:
    - Primals drop a U/U craftable item with a drop rate similar to the current one
    - This item goes in Loot
    - People that need it can receive it
    - No duplicates, people can REALLY help each other, ecc.
    This is an example of how Square Enix could change Primal drop system without touching drop rate.
    (2)