Damage is pretty much the same. Or is the same. It's just a Warrior/Gunbreaker Frankenstein monster that now fits into the crap 2 minute burst design philosophy the devs have a boner for.

I'd argue it's a 50/50 split between PLD players that love or hate it.

But if veteran players were paying attention you knew this was coming and it's why players were fearful and why the devs omitted the changes from prelim notes as a form of damage control.

DRG and AST are next on the chopping block. Look forward to it.

I'm lowkey hoping all this DoT pruning is just to make way for a job class that focuses on DoTs. A simple way to remove concerns over debuff caps on enemies is to remove all the other classes DoTs even if you would never reach the cap outside incredibly rare instances in 24 man raids or Eureka/Bozja/Zadnor.

A lot of the rebalancing in this game seems to just be to throw everything under raid buffs across like 15 seconds and just do a big burst of damage and wait to do it again. Except for like every class so you can do the best you possibly can with little room for improvement or deviation.

The QoL changes to PLD defensives I see as overall good. The DPS portion looks more streamlined. Kinda tired of everything being a Fell Cleave Warrior.

That's all I have to say about that.