I feel like it is close to having potential but S-E loves to just cling to old weird stuff that doesn't actually fit in making unnecessary bloat. I've said this elsewhere but...
I feel like royal authority having 3+1 procs and the frequency of it happening is kind of annoying. Actually like the divine might movement freedom part but also think holy spirit looks horrible and stiff as instant cast. Trimming it down to just the divine might procs that maybe gain some stacks with levels and having it actually change holy spirit into a divine blade sort of deal, could recycle atonement and add some little glowy effects so it looks good while running around
Goring blade is just stupid. A skill you have to use on cooldown basically only because it exists and doesn't flow or interact with anything should not exist at max level. I actually think they only made it this way so you have something else to do during fight or flight
fight or flight, requiescat, and confiteor is also quite bad. It's like two pre-buttons just to get to the actual skill. Like literally the polar opposite problem of goring blade... all they do is flow while doing virtually nothing on their own which results in them just feeling like nothing but a stutter.
fight or flight is so short that your really only using it for confiteor and remembering to goring blade with a few gcd of normal rotation hopefully stuck in it
requiescat is literally just pre-confiteor
all that could be rolled into confiteor combo really easily, no need to pre-buff for the only thing worth pre-buffing to begin with, no need to start with a melee skill just to unlock a ranged combo, and rolling all that potency straight into the combo would make you feel like an absolute beast every time you use it
Killing a few buttons would make more room for paladin's extra large utility toolkit as well


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