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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Seals System can stay only if the combination of seals actually mean something other than refresh, damage and damage (because that's what haste boils down to) on self. As I've said before.

    Bring back Ewer and Bole as an AOE option under w/e button it becomes (currently Astrodyne) and make Spire give a different affect. Cards are still meaningless outside of damage, and we can choose when to use Astrodyne's affect as we please. Don't need Refresh on the party, change the seals before you use Astrodyne.

    Otherwise, reinstate the cards.

    I'm not in favor of keeping the seals system because SE had two tries to make it worth while. I don't want to give them a third chance they honestly don't deserve.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Otherwise, reinstate the cards.

    I'm not in favor of keeping the seals system because SE had two tries to make it worth while. I don't want to give them a third chance they honestly don't deserve.
    Okay, but... Seals and the old Card system are synergetic, especially if you're going to leave some Cards with less direct rDPS influences, as it levels out their contribution so long as some of the Seals are provided only through otherwise those otherwise less often desirable (or, less easily leverageable) Cards.

    They'll still be the worse Cards if spammed, but they're now still worth including at least once per Divination cycle, which then means ASTs have reason per cycle to find the best way they can to leverage those more effects of more situationally-varied value.

    Yes, the reward still needs to be interesting and significant regardless, but the two systems do support each other by creating a second layer of Card value.
    (1)
    Last edited by Shurrikhan; 01-14-2023 at 08:16 AM.

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