Quote Originally Posted by nia_saeli View Post
Apologies if it were unclear. My statement was more that job resources don't have to be exclusively generated for DPS. Oath Gauge being used defensively provides a much more interesting and meaningful decision than making it just another "Get 50 and Fel Cleave" option.
As opposed to 'get 50 and Sheltron'? A suggestion I had made (without much thought for potency balancing) was to make Atonement the Gauge consumer, and scale its potency based on Gauge at the time of use (like Apex Arrow). Meaning you could purposely use lower gauge amounts, to reset to 0 at 'down times', and thereby line up your 'I have hit 100 Gauge it's time to smite' to be at a specific timing, such as, idk, the 2 minute raidbuff window? Is that not 'more interesting and meaningful decision' potentially than 'hit Sheltron if you need mit, or Intervention if your buddy needs mit, or often cases just do both'? Like, yeh it's another DPS related gauge. But 'Paladin's defensiveness via Sheltron is scuppered by the boss using the hidden jutsu of walking away from the arena'' is not a cool unique trait. It's a bloody annoying trait.