
Originally Posted by
ForsakenRoe
Once upon a time I started theorycrafting a change to DRK to make it into a 'stagger tank' back in like SB (when people hated it), didn't get very far though. I fear the problem with Active Mit is that this game's playerbase is so against the idea of 'losing damage' for any reason, it'd be reviled. For example, Guardian Druid in WOW has Rage as it's resource. It can spend that rage on Maul for big ST damage (and a 15% DR effect for like 6sec via a talent), or it can spend it on Ironfur to increase it's physical DR via increased Armor stat. In FFXIV, that'd be hated because everyone would insist on spamming Maul for more damage, and eating dirt as they blow up on a TB because they didn't mitigate it with Ironfur. SOTR on Paladin wouldn't be spent to mitigate, it'd be spent to do more damage. Prot Warrior Rage would all be dumped into Revenge, leaving both Shield block and Ignore Pain unused.
(actually I realize now Shield Block increases damage dealt by Shield Slam, so it sort of refunds in that regard. Maybe if we had stuff like that, where eg Sheltron makes Shield Bash do bonus damage during it's duration, that might be cool)
On the other hand, a system like Stagger, where Purifying and Celestial Brews don't cost you your damage (and your damage actually helps restore them faster) would be a lot more acceptable to this playerbase I think. Well, the 'it doesn't cost your damage' part at least.