With Summoner and now Paladin BOTH losing their damage over time effects this expansion, I want to make a post urging Square Enix not to continue doing this. DoTs are something that requires you to pay some attention to something outside of just if your cooldowns are ready.

It is an engaging part of gameplay, and often when these classes have their DoT effects removed, they don\\'t get an additional system to think about or juggle in exchange. I wish Paladin wouldn\\'t lose its DoT abilities, but if not, I wish these jobs would get some other resource to manage or thing to think about to replace it.

For the inexperienced player who can\\'t manage a DoT or feels inconvencied by it, it\\'s okay, because no content below Savage will typically require you to keep your DoTs up consistently to clear. But for the intermediate player or more advanced player, having another thing to keep track of can feel very satisfying and makes content more enjoyable across the board.

Simplifying jobs any further makes easy content (like dungeons) feel even more boring because there is nothing to think about. Please, please add more resources, things to manage, and thought-provoking elements to jobs instead of taking them away.

Casual players will always be fine because casual content doesnt require them to play the job to the best of their ability, but for intermediate and above players, the game can become worse because casual content becomes more boring.

Please, the jobs in the game have been simplified enough, start adding more complexity instead of taking it away.