If the thread has divided somehow into solely the two camps of "Renathras" and "those (aggressive derailers who only seem neutral [to others, not wise old Renathras]) who are against Renathras," there's a fixture in that categorization you really ought to consider.
Taurus has seemed to me, and seemingly to many others here, damn near saintly levels of reasonable. I don't know how he does it, but it does not look like he's just out to get you. And if you're likewise finding most others at odds with your position, chances are it's less likely to be some cabal raised against you, specifically, than just something undesirable about your position and/or how you've been framing it.
There are 4 playgrounds. All include a cardboard box and 3 square meters of space. 3 of them additionally have various assortments of jungle gym, different sizes and shapes of fields, basketball, volleyball, or tennis court, and several other activities. The last has... just the box. You're happy with just that box, but you also have no other options, while every other job could always retreat to said box if they like.What's the actual argument against leaving one simple?
Given that, does the having the option to play in the playground with just the box offer more diversity than if that playground had its own unique spins on those many areas for variously structured play?
Which is exactly what the simplifications up to this point have done to so many previously long-time healers. You're arguing to stop changes here just because it's the state you happen to most like, but any sort of weight that state has... already came from telling those who preferred things as they were before (e.g., in Stormblood) to piss off. It is, itself, a result of unpopular changes, while the suggestions being made are far more in-line with the sort of "best of" past gameplay flows and features."Some people will have to change from their favorite job" - doesn't work because "some people will have to change from their favorite job (and role)" if they are all changed.
Except here's the difference: Simplifications reduce what's available far, far more than they reduce what's expected (hell, the portion expectations increased relative to what healers can put out, rather than decreasing), just as expansions increase what's available far, far more than what performance people are actually expected to put out. No one has been asking for healer's relative rDPS to be squished down to these new means of performance.
You realize that claim was conditional to your own premise, no?Indeed, some of the arguments you guys have made - specifically groups picking the simpler Jobs - is an outright argument against making them more complex since it suggest the playerbase, when given a choice in the matter, doesn't want more complex Jobs.
If, as you claimed, a job designed to be simpler (i.e., to have a lower ceiling of effort, knowledge, coordination, risk, etc.) would be forced out of play over having not quite the same maximum performance as its competing jobs --or otherwise missing at least some potential advantage the other grants-- when both are handled by players at a top-tier level with each of those jobs, then so would a job that is balanced to have the same ceiling of value despite requiring less effort, knowledge, coordination, or risk then be forced upon anyone below that top-tier level. That severity can only work both ways.



Reply With Quote


