Quote Originally Posted by ForteNightshade View Post
This is just objectively false.

Paladin has been the worst tank in pretty much every scenario this whole expansion. It's overall DPS was roughly tied with Warrior for the lowest, it had no burst to speak of in a burst centric meta, it lacked CDs to the point of being an actual hindrance in both Abyssos and especially Dragonsong and its sustain sacrifices damage. Regardless of whether you like the rework, Paladin was essentially a dying job at the high level. It simply couldn't compete with the other tanks.
I'll agree for the most part PLD had no real upsides and wasn't the best job to learn or optimise, I feel like they could have done a bit more with the rework though personally I hope we get some future changes as right now some things really feel a bit unpolished on the Job, but for the most part I find the rework actually not that bad you feel a lot less rigid and have a lot more flexibility now. I feel like Divine might is actually the best change giving PLD's a option to hold it for sustain/ranged outside burst windows (where you be range and sustaining anyway).

I can understand why people who liked old PLD wouldn't want to play it anymore, I say give it a try personally if people don't like it that's fair enough really, not everyones going to be happy about the rework, all I know is personally this rework needs a bit more polish as it's got some issues such as atonement breaking your main combo, FOF being around still makes no sense you use it on your magic burst mostly, Idk seems like they could just buff the burst? goring blade being a "press it once per minute" button.

I feel like they have something going with divine might, but they do need to make more improvements to the job in my opinion and I hope they're looking at some feedback other then "revert it"