Quote Originally Posted by Deo14 View Post
Color me surprised, you can actually split these from normal buffs, thought you can just split buffs/debuffs/other. Not the best solution since it's for all jobs, so I can't just put it where I always put job gauge otherwise it will overlap, but better than nothing I guess.



I don't see why we should settle with sufficient. Especially since it's not like these changes are something new or something hard to implement. Many jobs already have exactly what I'm talking about, I don't see why other jobs should be left out.
Well it breaks down as simple as this:
can I play the job just fine as it is without any UI modifications? yup, 100% I can.

Will any UI modifications you want change how I play the job? Nope not even remotely in the slightest.

So ergo, it adds nothing of value, just play the job, you actually develop a skill to play these jobs instead of babying everyone, none of these things are particularly hard to track, and if you do make a mistake, and you recognised how and why you made the mistake in your rotation, congratulations, you just learnt something, now work on not repeating your mistake, that's how players actually get better at the game.

Also your actions related to your stack in Paladin's case light up when you have stacks so if you're not even capable of using that as any sort of method to understand where you are in your rotation, maybe you might actually need all the help you possibly can get.