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  1. #1
    Player
    Deo14's Avatar
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    Jul 2022
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    In your walls
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    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90

    Could PLD and potentially others get this simple QoL update?

    Paladin rework talk aside, with additions of Divine Might stack, it's even more annoying to check what resources you currently have. All of your resources except oath (and maybe mana, but it's not really resource you need to manage) are in forms of tiny buffs.

    Can't we just have all of them in our job gauge? Or anywhere else where they are more visible? Only way to make them bigger is to make all buffs larger, which doesn't fix the issue, especially since you often have 10 other buffs stacked on top of your 5 relevant ones.

    Job gauges are extremely inconsistent. While BLM's job gauge tracks all 5 of his resources, paladin has now 6 but it tracks only one + tank stance. DRK has nice one, it tracks popped TBN and even your shadow bro. SAM's gauge tracks everything it can, while DRG has all those "Dragonfire Ready" buff bloat. So why are some jobs left with unfinished gauges?



    Here's some masterful artistic visualization, with BLM job gauge as reference. While I was playing around in photoshop, I measured that on 1080p with 100% UI scale, each buff is about 22x26 pixels small, with stack number about 8x12. I feel like Requiescat stacks deserve more than 0.02758% of the screen.
    (1)
    Last edited by Deo14; 01-13-2023 at 01:28 AM. Reason: fix image

  2. #2
    Player
    Rithy255's Avatar
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    May 2022
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    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I think I would move (some) to the gauge, Divine might, Atonement and Req kind of makes the most sense, I don't really want PLD's gauge to become a big mess. I'd also think Confiteor ready is kind of redundant as it counts down with your REQ. FOF Imo should just stay as a normal duration buff it might be a bit confusing to be with all of the other gauge effects.

    I think if they really want to keep fight or flight (despite it being basically spent mostly on your burst), they could give the PLD something like red wings or something more visual, feels weird that war/drk has this constant effect on them, but PLD's don't really get any visual effects while in their burst.

    I dunno in general PLD's animations, Effects and gauge could all use updating.
    (0)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
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    Nov 2017
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    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    yano there is a feature that lets you split your buffs and debuffs right?

    Go into HUD Layout scroll down to status Info, hit the cog wheel, and you will be able to split your buffs into 4 types: Enhancements, Enfeeblements, Other and Conditional Enhancements (stacks of Sword Oath, Requiescat, Divine Might for example).

    Make sure you select the option to make each one of them visible if you do split the status info.

    But I'll be honest, not everything needs 101 UI changes when buffs and debuffs are more than sufficient, in most cases.
    (0)
    Last edited by aodhan_ofinnegain; 01-13-2023 at 03:28 AM.

  4. #4
    Player
    Deo14's Avatar
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    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post

    yano there is a feature that lets you split your buffs and debuffs right?

    Go into HUD Layout scroll down to status Info, hit the cog wheel, and you will be able to split your buffs into 4 types: Enhancements, Enfeeblements, Other and Conditional Enhancements (stacks of Sword Oath, Requiescat, Divine Might for example).

    Make sure you select the option to make each one of them visible if you do split the status info.
    Color me surprised, you can actually split these from normal buffs, thought you can just split buffs/debuffs/other. Not the best solution since it's for all jobs, so I can't just put it where I always put job gauge otherwise it will overlap, but better than nothing I guess.

    Quote Originally Posted by aodhan_ofinnegain View Post

    But I'll be honest, not everything needs 101 UI changes when buffs and debuffs are more than sufficient, in most cases.
    I don't see why we should settle with sufficient. Especially since it's not like these changes are something new or something hard to implement. Many jobs already have exactly what I'm talking about, I don't see why other jobs should be left out.
    (3)

  5. #5
    Player
    aodhan_ofinnegain's Avatar
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    Nov 2017
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    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deo14 View Post
    Color me surprised, you can actually split these from normal buffs, thought you can just split buffs/debuffs/other. Not the best solution since it's for all jobs, so I can't just put it where I always put job gauge otherwise it will overlap, but better than nothing I guess.



    I don't see why we should settle with sufficient. Especially since it's not like these changes are something new or something hard to implement. Many jobs already have exactly what I'm talking about, I don't see why other jobs should be left out.
    Well it breaks down as simple as this:
    can I play the job just fine as it is without any UI modifications? yup, 100% I can.

    Will any UI modifications you want change how I play the job? Nope not even remotely in the slightest.

    So ergo, it adds nothing of value, just play the job, you actually develop a skill to play these jobs instead of babying everyone, none of these things are particularly hard to track, and if you do make a mistake, and you recognised how and why you made the mistake in your rotation, congratulations, you just learnt something, now work on not repeating your mistake, that's how players actually get better at the game.

    Also your actions related to your stack in Paladin's case light up when you have stacks so if you're not even capable of using that as any sort of method to understand where you are in your rotation, maybe you might actually need all the help you possibly can get.
    (0)

  6. #6
    Player
    Deo14's Avatar
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    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    Well it breaks down as simple as this:
    can I play the job just fine as it is without any UI modifications? yup, 100% I can.

    Will any UI modifications you want change how I play the job? Nope not even remotely in the slightest.

    So ergo, it adds nothing of value, just play the job, you actually develop a skill to play these jobs instead of babying everyone, none of these things are particularly hard to track, and if you do make a mistake, and you recognised how and why you made the mistake in your rotation, congratulations, you just learnt something, now work on not repeating your mistake, that's how players actually get better at the game.

    Also your actions related to your stack in Paladin's case light up when you have stacks so if you're not even capable of using that as any sort of method to understand where you are in your rotation, maybe you might actually need all the help you possibly can get.
    If you want to look at simple QoL like that then I don't really know what to tell you. This is obviously hyperbole, but do you think it's better to drive a car without mirrors, since you can just turn around to see?

    It's not a problem to find a buff that you want, in the end you have whole GCD for it, but why would you need to do that in first place? Why can't I just quickly glance at job gauge and then back to the actual game? But my main point was that some jobs do have exactly that, while others simply don't.
    (0)

  7. #7
    Player
    aodhan_ofinnegain's Avatar
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    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deo14 View Post
    If you want to look at simple QoL like that then I don't really know what to tell you. This is obviously hyperbole, but do you think it's better to drive a car without mirrors, since you can just turn around to see?

    It's not a problem to find a buff that you want, in the end you have whole GCD for it, but why would you need to do that in first place? Why can't I just quickly glance at job gauge and then back to the actual game? But my main point was that some jobs do have exactly that, while others simply don't.
    sorry using a car with no mirrors is a terrible anology, a better analogy is using a car that has a camera on the back of the car with a screen on the center console so you can look at that instead of turning your head when reversing. I.E unnecessary, but might be considered a QoL to certain people that need a little extra help.
    (0)

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