Quote Originally Posted by Richard_BG View Post
# of instances is only limited by their horrible servers. 2.0 changes this and so your thoughts on instance hogs will be mute. This is also not the main reason dungeons are timed. They are centered around the Time Attack principal and players are rewarded for completing it speedily. That is how SE intended them to be.
While I know they are in fact upgrading the servers and underlying framework in 2.0, I'm really tired of people throwing out 2.0 as some kind of magic bullet for every single problem this game has. We need to make sure the devs are aware of these issues and actively working on them instead of relying on "It'll probably be fixed....eventually...in 2.0...."

As it stands, "2.0" has become FFXIV's version of "PS2 limitations."