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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Ty - Yeah, no.

    While I would love to hit your post and rip it to shreds (you were not making some objective recounting of my posts, you were making extremely pointed and disparaging biased attacks on them, maybe you're having trouble suppressing your own bias enough to see the difference...), I've also already countered essentially all of them before, and instead of conceding that, you simply state the same attacks again with different words. The exercise is entirely pointless as you're more akin to a brick wall at this point.

    But, as I'm the only one that ever gets attacked for it by spectators, I won't engage in a tit-for-tat with you further.

    ...you keep trying to goad me into it, and I'm going to keep saying no. So you can save us both some headache and stop doing it. Not to mention psychoanalysis of people (especially WRONG psychoanalysis) is pretty rude. Be better.

    And yes, you are trying to devolve the conversation by goading me into a tit-for-tat. As many times as I've refused, you keep quoting my posts and replying to them, even when I go stretches without replying to you. Moreover, you often are insulting or disparaging - despite you saying otherwise, accusing people of throwing tantrums is hardly an objective position; that's a charged accusation, not some aloof neutral arbiter's analysis, no matter how much you try to style yourself as such. You keep trying to goad me into derailing the thread this way, and then you (and others) attack me for the thread being derailed, even if I'm the one that keeps trying to drag you collectively back to the base topic.

    Instead of acknowledging what you're doing are personal attacks or are questioning my motives rather than any arguments presented (an ad hominem fallacy), you keep doing it, even as I keep refusing to entertain you. You keep trying to derail the thread so you can then attack me for derailing the thread when you're the one doing it.

    But, as I say, this is pointless.

    .

    Instead, a different thing to consider:

    https://www.youtube.com/watch?v=Qn6FHt2RCV0
    "Analysis: The Three Types of Fighting Gamers (Laugh's Theory)"

    Give this video a quick watch (if you've never seen it). In short, it is an idea that in fighting games, there are three kinds of archetypes of players. Every player will be some measure in each category, so they aren't mutually exclusive, but often, players will tend to lean more strongly into one of the three as their dominant personality type and playstyle lends itself to. In brief, they are:

    Brains - People that like to analyze and theory craft. They like to know their stuff in-depth and have a deep technical knowledge of the game and its mechanics and their (and other) characters, classes, and so on. This doesn't necessarily mean they're the best at executing it, mind you. These types of players often like to "play it safe", and can have difficulty if faced with mechanics that don't give them time to think things through or situations where they can't really plan out in advance a strategy. For example, Zodiark Ex would be hell on these kinds of players because of the relatively short time to see the animals/glyphs, figure out the safe spots, and move into them.

    Hearts - People like this are often into the metagame and the game community as a whole. In a fighting game, they function by trying to read other players and goad them into traps or psych them out. In a more general sense, and applicable to an MMO and boss fights like FFXIV, these people work more on intuition and prediction. These are the people that tend to get boss mechanics right the first or second time because they're good at spot analyzing and reacting to things with predictions. But it can be risky, too, as if their predictions are wrong, they tend to blow up in their faces, and these kinds of people, due to that nature, tend to play more risky.

    Bodies - People like this are physically capable irl, and this translates into games as having quick action and reaction times and consistent physical input. In other words, these people are the ones that never flub a Dragon Punch into a Fireball by accident, and that can usee whatever kind of "counter" mechanic fighting games have nearly 100% of the time. These people, in MMOs, are usually very good at keeping their rotation up while dealing with boss mechanics, and once they know a mechanic, while executing it. They're good with timings on things, with how their rotation should feel. This is the kind of person that can tell you when their DoT is about to fall off and need refreshed without needing to look at the time remaining on the debuff icon.

    .

    If you had to guess which of the three you probably are most dominant in - which would you self-evaluate as?

    ...and I'm not saying this as if there's a "right" or "wrong" answer. I'm still not sure which I would fall under. Probably one of the first two and not the third (my reflexes irl and in games are good, but I never trust them, and they aren't nearly perfect). I wonder if our preferred gameplay styles could at all be associated with things like that.

    For example, one reason I don't like playing DPS is because I'm not half-bad at it. This sounds counter intuitive, but in simple terms, I read about the nuanced depth of Jobs I consider playing. I read the tooltips, the stat tooltips (there are tooltip help windows for each stat on your character sheet), The Balance, and so on. But since I'm not 3, I often get frustrated in executing them because I notice each and every input error and beat myself up a lot over them.

    ...I don't find mentally beating myself up to be fun.

    I prefer more methodical combat forms and sometimes (e.g. GNB) more rigid, controlled rotations or, alternatively, relatively simple ones. I don't enjoy ones that require a lot of reactions (BRD for example) or plate spinning/juggling unless the UI makes those things very clear (as I said before, I prefer NIN's damage buff to WAR's just because the NIN Job gauge makes it easy to see while WAR has that tiny little debuff with the even tinier little time remaining number). Conversely, I like more methodical and contemplative gameplay, like healers with simple rotations so I can survey the battlefield and mechanics and pre-plan my healing plan in response to it while executing it in a less time sensitive manner than things like "OMG DUMP ALL THE THINGS IN THE BURST WINDOW" damage Jobs. I also like Jobs like SCH or SGE because of the way they setup things somewhat in advance - proactive rather than reactive healing - for a similar reason. I love SCH's many abilities, but particularly the modifiers like Emergency Tactics, Recitation, and Deployment Tactics.

    I'd say I lean most heavily to the first, though I have some bits of the second. I'm least inclined towards the third, even though I'm not TERRIBLE at it, I just don't naturally lean most into it.

    .

    Anyway, it may be fruitless, but I'm kind of curious how you guys would self-evaluate your own selves in terms of that three types of player paradigm.

    .

    EDIT:

    Rein_eon_Osborne - I could contest your post...but you're doing the same thing. Funny you accused me earlier of being in the tit-for-tat, yet here you are, doing it. Don't live up to your own standards so well, it seems.

    Regardless, I'm going to try declining your...invitation...into a back and forth of personal attacks. You guys are collectively trying really hard to make this about personal attacks and goad me into responding rather than about the topic or any of my arguments. How quickly you do the thing you decry. Yet, as I'm the only one attacked for it, I'll decline doing it here, I think.
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    Last edited by Renathras; 01-12-2023 at 07:12 PM. Reason: EDIT for space

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