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Thread: About TBN

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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Guts-BSM View Post
    I really think, and i honestly believe, that TBN on it current state should be MB free. But if the devs are religiously against it being MB free, then it should be changed to when the shield pops we gain it as HP.
    The moment it becomes MP free is likely the moment the Cooldown goes from 15s to 25s and the Dark Arts proc will be removed. The MP cost is the reason why the cooldown is so short and the refund mechanic exists to use it regardless of MP cost. I highly doubt we will ever get Dark Arts procs on a free version of TBN either, as it would directly equate into DPS gains.

    Is it punishing unlike other short cooldowns if you mess up? Yes it is. But I honestly believe that correct TBN usage is about one of the last skill expressions left on this job, along with the other tanks having too much handholding and safety in their kits. So please let us keep TBN the way it is.

    Instead, let us hold a 2nd stack of Dark Arts rather and utilise the Dark Arts mechanic more.
    (12)

  2. #2
    Player
    Guts-BSM's Avatar
    Join Date
    Dec 2021
    Location
    uldah
    Posts
    17
    Character
    Guts Yoshimesho
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The moment it becomes MP free is likely the moment the Cooldown goes from 15s to 25s and the Dark Arts proc will be removed. The MP cost is the reason why the cooldown is so short and the refund mechanic exists to use it regardless of MP cost. I highly doubt we will ever get Dark Arts procs on a free version of TBN either, as it would directly equate into DPS gains.

    Is it punishing unlike other short cooldowns if you mess up? Yes it is. But I honestly believe that correct TBN usage is about one of the last skill expressions left on this job, along with the other tanks having too much handholding and safety in their kits. So please let us keep TBN the way it is.

    Instead, let us hold a 2nd stack of Dark Arts rather and utilise the Dark Arts mechanic more.
    what you said is great and i agree with it. But it seems like you didn't focus on the second part of what i said, which is the reason i made this post. i know it will never be mb free, and i'm totally cool with the punishing aspect of it, however i want to know what do you think about the hp gain i mentioned ? because drk desperately needs some selfheals.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Guts-BSM View Post
    what you said is great and i agree with it. But it seems like you didn't focus on the second part of what i said, which is the reason i made this post. i know it will never be mb free, and i'm totally cool with the punishing aspect of it, however i want to know what do you think about the hp gain i mentioned ? because drk desperately needs some selfheals.
    Sorry about that I missed that.

    I am not too sure about the need for self heals on Dark Knight. While not wholly efficient in the scheme of raid buff optimisstion, DRK produces an extraordinary amount of HP shields if capable to use TBN on cooldown. While I am not against the idea of additional HP recovery, I think DRK does currently a bit too much damage to deserve additional HP recovery/eHP beyond Souleater, TBN and Living Dead. But if it were to come to it, thematically lifesteal would be the best fitting one.

    The one thing I would suggest is splitting Dark Mind in half magical + half generic mitigation similar to Camouflage.
    (2)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Sorry about that I missed that.

    I am not too sure about the need for self heals on Dark Knight. While not wholly efficient in the scheme of raid buff optimisstion, DRK produces an extraordinary amount of HP shields if capable to use TBN on cooldown. While I am not against the idea of additional HP recovery, I think DRK does currently a bit too much damage to deserve additional HP recovery/eHP beyond Souleater, TBN and Living Dead. But if it were to come to it, thematically lifesteal would be the best fitting one.

    The one thing I would suggest is splitting Dark Mind in half magical + half generic mitigation similar to Camouflage.
    If the engine allowed it, I'd from steal Death Knight a bit more and have Bloodspiller restore X% of damage taken in the last Y seconds, minimum of Z% healed (adjust for balance as necessary). For BDK atm, that's X = 25 (can be increased with talents), Y = 5sec, Z = 7% of max hp as minimum heal. Go all in on DRK being the 'counter' tank.

    Or bring back Sole Survivor, but as a 100% uptime thing where you mark one enemy, and attacking that restores 75p per hit you do, including OGCDs. A way to have a constant, but very low, trickle of healing over time. Feeds the lore that DRKs just seem to keep enough energy to fight even when they should be exhausted
    (0)

  5. #5
    Player
    ataren3's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Ataren Delaeris
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    While I am not against the idea of additional HP recovery, I think DRK does currently a bit too much damage to deserve additional HP recovery/eHP beyond Souleater, TBN and Living Dead.
    Normally I would agree that DRK's damage makes up for the lack of self-sustain, but gunbreaker does as much if not more with a lot more self-sustain than DRK could ever have. Honestly I feel DRK at this point should do more damage to make up for the lack of self-heals, or nerf gunbreaker's damage since it has so much self sustain (both party-wide and self since aurora and bullet excog can be on others).
    (2)