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Thread: About TBN

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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I don't personally care about the MP cost, I just want Dark Arts to stack to 3 or something, because it's just not satisfying to have to fire off flimsy "random" Edges in the middle of nowhere just because you want to use an extra TBN.

    I don't even care about whether it's a 1%, or 0.00001%, DPS loss to shoot out "unbuffed" Edges — it's not about numbers for me (even though they technically do apply). For me, it's just more interesting and enjoyable to me, to stack up something steadily over time, and then unleash it at a chosen moment... rather than just jerkily flinging it off the instant something lights up, just because it's going to overflow otherwise.

    Same reason I despise Monk Chakra system, actually.
    (0)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,514
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Was just mentioning to a friend, spitballing an idea, what if we made Abyssal Drain the 2nd step of the AOE combo, and Stalwart Soul an upgrade to Unleash? Unleash looks pretty crap graphically compared to other stuff we have now. Since AD would be used so much more, I was thinking we make it like, 50p heal per enemy hit. Bloodwhetting is 400p, so 50p should be fairly fair, to equal single target BW (or Holy Circle, now) you'd have to hit 8 mobs

    Also we make Carve-N-Spit a cone AOE
    (0)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Making AD the third part of an AOE combo would do wonders for DRK in a dungeon setting.
    (0)

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