I agree with most of this.
My ONE change would be that there's a third "logic" - Bulk of the Playerbase Logic which is the "some dps" position (the Raider logic is the "all dps" position). That there are more than just two extreme positions and the bulk are actually somewhere in between. Both sides posting here fall into that, for example. My own position includes "some dps", and I think even the people contesting me are "some dps" not "all dps" as well. People like arguing against extremes on the opposite end from them, but that's just because it's easy, not because anyone realistically is arguing for those positions. (It's also why I've specifically avoided the "You just want to be a DPSer with healer ques!" argument, because it applies to so few people it's stupid to even use in almost all cases - just as stupid as the "You just want to be a Sylphie and never cast a damage spell!" argument.)
And 100% agree that healing needs a shakeup. It's why my ideal solution to ALL of this isn't just "change 3 healers". It can more completely be stated as:
"Change 3 healers, leave 1 alone, re-add dAST/nAST (basically give us a 5th healer), and completely change healing encounter design to focus more on sustained healing instead of high potency oGCD burst healing on rigid fight timings."
I think you're right in that we all agree that something needs to change and the Devs seem to be building healers (abilities) for a different game than the encounter designers (fights) are making. Also agree it's beyond bizarre that they're dumping yet more healing on other roles instead when healers already have no need of the bulk of our heals unless things are going wrong.
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That is, in fact, what I'm doing and intend to do.
Note that this person keeps quoting me to reply to me, which is either an attempt to goad me into a response, an attempt to snipe at my points uncontested (e.g. if I don't reply to contest or rebut the point, they can claim I have no counter/defense and/or am conceding the point), and seems to want to keep engaging despite doing so in bad faith, being called out for doing so in bad faith, respoinding in bad faith to the calling out, and then making a bad faith attempt to "level the playing field" by insisting I'm acting in bad faith as well (a type of "what I'm doing isn't really bad if other people are doing it/you are doing it" defense), ignoring that what they're doing that is bad faith isn't a few little things like not having evidence for claims, it's things like outright ignoring that people can have other positions and insisting that other positions do not exist even as people are arguing them.
But yes, I'm going to try to refrain from replying to that bad faith actor further until he/she changes their ways away from bad faith.
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I think it was. For SCH and AST, anyway. Agree with you on that.
WHM reached the compromise position in ShB - as I think we can all agree at this point, SB WHM sucked.
Is this not more or less what I've been proposing this entire time? Return SCH and AST to their SB kits (including nAST), and WHM should probably be "ShB WHM + Aero 3". Granted with their EW abilities tacked on and SGE in the game. This would give us a simple healer more or less as it is today with the only big difference being DoT cleave for AOE and macroing Cleric Stance onto Presence of Mind (WHM), a DoT and plate spinning healer (SCH), not one but two buff healers (dAST and nAST for both Pure and Barrier healing spots), and a semi-WHM equivalent barrier healer (SGE). I think that is the ideal solution.
Indeed, when they were adding RDM at that time, I briefly considered it could be the next healer Job. It had White Magic (presumably some heals and a raise) while also having black magic (so substitute Stone, Aero 1, and Aero 2 for Fire, Blizzard, and Thunder). RDM would have fit into SB-era FFXIV healing model as a healer with no one really batting an eye if you think about it.