I still don't see a reason to promote the "leave one healer as it is, change the others". I am listening, I can understand the motivations, I can see why some people may like it, just as with anything , you will have a segment that feels that they are perfectly happy, or are indifferent since they have adapted, or those that are apathetic. There are also those people who will resist change, for multiple reasons.

i can also see that some people that play healers want a simpler type of gameplay, I don't want to exclude those players at all, however I don't feel that it is fair for those people who may have been with a job for years to be unable to grow within that job. There should be a way to start in each healing job and have a feeling of accomplishment, and to have some accomplishment, and ideally some options in gameplay- i.e. skill selection. This is why i would want to see those changes in each job, I don't see that reflected right now in the healing jobs.

I stress that as others have said, this affects those players who are interested in optimizing their gameplay, those players who don't participate in that type of content now aren't going to be affected, but it would help in retention and might attract more healers.