
they should add those previous Battle Pass Rewards to the purchasable Rewards, after the Season has Concluded.. kinda like Overwatch 1 did it, but without the Annual Lock. That way it would be more fair and nice, which is why it will never happen.





At most I could see them cycling back through every so often, but then that would probably cut down on the participation a lot, so I don't think it's likely. It might be better to re-add items in a way that they could be purchased with wolf collars, and I'd be fine with that. The Hellhound weapons are neat and all, but I think that more needs to be added to that vendor.

Thanks for the reply. I agree that some people try harder if there's a carrot on a stick and that's certainly true when a reward isn't guaranteed unless you tie it to some criteria related to performance. When there's no performance related criteria to obtaining a reward and you can obtain said reward by spamming games that's when the motivation to play well eludes some. The posts were less about just ranked but the PVP system & reward structure they have in place at the moment but your response was certainly appreciated.
Quoting your post was about the concept of ranked rewards & unique ranked rewards being tough to implement because of those players who will play only for the reward and don't quite care so much about winning because they can grind it out (which you certainly can for the standard BP/series rewards under the current structure). It was something that Blizzard had problems with when they introduced the unfortunate golden weapons into Overwatch's ranked mode and you had players only there for the end of season points & to grind out enough for a skin.
I still stand by the hard to swallow pill about ranked, most games can get away with a tiered ranking system to make you feel rewarded & motivate you to perform with end of season rewards but in general a ranked mode's objectives are usually those more balanced games against players of your own skill giving you a challenging environment to learn & grow as a player. -And yes a frame kit isn't a huge incentive to make a push to be in the top 10% of players, I agree with that.
I also feel the TOS thing on performance/throwing. It is almost impossible to find someone who is sandbagging on purpose outside of systems where you are matched based on skill/ranks etc and even then there's various degrees of throwing/soft throwing a game that require more game sense & restraint to pull off.
Your concept is a solid one and your views on how playing PVP to get limited time rewards is one that I can relate with too.
I also highly agree on the mental state for PVP. PVP games aren't for everyone, well, everyone can have fun and are welcome to play but that mental strength & attidue are something else. Learning to accept a loss is something a lot of people struggle with and even more struggle with the concept of learning from your mistakes in a PVP game where it's easy to have an out and offload the blame on a variety of things.
I was playing PVP games seriously for a great deal of time and over the years I've grown as a player learning to accept the inevitability of a loss, how to not blame others for my mistakes and learning to reflect on my own performance & decisions, looking back on things I could & should have done instead. When I was young I used to be gutted whenever I lost, there's the times I raged and got angry at losing, being diappointed and letting it impact my play and it took an considerable amount of work to hammer that out.
Again, that's not something everyone can do and if you're the type of person to rage or feel bad at losing then grinding out PVP games can be tough on you mentally.
Really loved the post, solid input.
The post was less about human nature and more to do with the absurdity of the reward situation. It's a somewhat rhetorical question there to open up looking at PVP, the reward system & looking at other ways to increase engagement with PVP beyond simply dumping a mount behind 12+ hours of grinding. You can kinda see where I was going with it since the posts also then go on to talk about alternative ways to get the rewards that aren't just PVP related, and considering other types of PVP content and I certainly agree without any rewards engagement would be rock bottom. I'd like to say that was mentioned in the posts but I've got a feeling it was in the first draft of post #3 that was lost and I was simply too out to remember it at the time.
I agree that a lot of players are chronically unmotivated to run PVE content again without being bribed too or having a gameplay system for it to tie into. The people out there who want to run a bunch of duty roulettes just to enjoy playing with others is considerably lower than the people who pump & dump their roulettes for tomes and I know that you certainly won't ever see me in LOTA, ST or WOD without that little demon cat girl bribing me to be her very bestest friend weekly.
I don't think it really needed to be said but it's a good reminder that things like wolf marks, tomes & the PVE exp you earn for participating in PVP are just as essential as the new PVP rewards & things to buy with those currencies; again, the posts mostly covered most of this as far as I can recall and the purpose was about players being in content for long periods of time that they dont want to be engaged in, don't care etc except for grinding out the reward.
Still a good post to strike up discussion so thank you.
Agree on both points and again would love to see other ways of getting people to engage with PVP beyond the current battlepass/fomo system.
I like that they're putting some time into CC (even if I don't personally play it regularly) doing new maps but it still feels very strange that it's only in the PVP section of the duty finder while there's a frontline roulette. I think I suggested it in my mega posts but I'd love to see new PVP roulettes, maybe a mixed mode type of deal where it fills in for all three (preferably weighted so it doesn't try and fill CC endlessly) and there are more maps on offer. Even maybe more than just one FL map a day to make that a true roulette and allow players to manually queue for the maps they want too so if they hate the idea of getting seal rock they can still queue for the other maps as they wish and the FL roulettes don't take too big a hit to queue times. I know I'm strange and an outlier but something like that is incredibly spammable for me, variety is the spice of life as they say...
Anything. Anything at all. The Garo collab is fab, I like the series rewards they're doing, the other rewards I get from PVP and my time in it but y'know, something a bit more exciting to drive regular engagement of the game modes would be amazing.
thank-you ever so much for this info!
Last edited by anw; 01-13-2023 at 08:02 AM. Reason: here's hopin'
Personally, I'm of two minds. On one hand, I actually enjoy a bit of VERY CASUAL pvp in the game. The Crystal Conflict matches are a blast, and even the Frontlines are fun for the daily duty.
That said, I'm also not a big fan of FOMO. I'm probably a bit salty, because I was literally *minutes* from getting the PvP set last season (I'd literally taken the day off work to farm for it, not realizing how early the game was going offline for maintenance), so I would definitely appreciate an opportunity to re-obtain that.
Generally speaking, I think FFXIV has had a pretty good balance of "try to get items as soon as you can, but if you miss out, you'll have a chance later on as well". Obviously, most Holiday items end up on the Mog Station, which is a bit of a double-edged sword sometimes (if nothing else, I'd like to see some of the old quests come back around, even if the rewards were missing, just for completionists' sake).
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