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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by FireMage View Post
    PVP is fine, git gud
    I sure do love using Recuperate or the CC Removal skill and them failing because the tick rate is garbage.
    (20)

  2. #2
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rolder50 View Post
    I sure do love using Recuperate or the CC Removal skill and them failing because the tick rate is garbage.
    Don't...just don't feed the troll. Ignore him.
    (16)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,564
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rolder50 View Post
    I sure do love using Recuperate or the CC Removal skill and them failing because the tick rate is garbage.
    My favourite is using Purify to remove a debuff, only to get smacked by a purifiable debuff within 5 seconds and it landing, despite the fact you should be immune.
    (26)

  4. #4
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by FireMage View Post
    PVP is fine, git gud
    Wait there is PVP in FFXIV ?
    (6)

  5. #5
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Stanelis View Post
    Wait there is PVP in FFXIV ?
    Well in Balmung we call it "weapon measuring". If she doesn't have a bigger weapon than I do...she isn't worth the time.
    (3)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  6. #6
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    they should add those previous Battle Pass Rewards to the purchasable Rewards, after the Season has Concluded.. kinda like Overwatch 1 did it, but without the Annual Lock. That way it would be more fair and nice, which is why it will never happen.
    (0)

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuuZero View Post
    they should add those previous Battle Pass Rewards to the purchasable Rewards, after the Season has Concluded.. kinda like Overwatch 1 did it, but without the Annual Lock. That way it would be more fair and nice, which is why it will never happen.
    At most I could see them cycling back through every so often, but then that would probably cut down on the participation a lot, so I don't think it's likely. It might be better to re-add items in a way that they could be purchased with wolf collars, and I'd be fine with that. The Hellhound weapons are neat and all, but I think that more needs to be added to that vendor.
    (2)
    Last edited by Vahlnir; 01-13-2023 at 04:11 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #8
    Player
    anw's Avatar
    Join Date
    Jul 2022
    Location
    D:
    Posts
    20
    Character
    Aya Shibari
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    Thing is, people try harder if there is a carrot on the stick, you get people who care to win and care if they lose. If losing doesn't matter in Ranked, well no1cares, then why should they try to play super well? It is wishful thinking. You need consequences if you aren't playing well enough for the tier you are in, every other game does it too, it creates incentives to play well. And because everyone plays well, you won't be able to grind it by spamming matches as u suggested.
    Regarding TOS stuff, yeah try to find the guy who plays bad on purpose, try to convince the GM's that somebody is cheating.
    Thanks for the reply. I agree that some people try harder if there's a carrot on a stick and that's certainly true when a reward isn't guaranteed unless you tie it to some criteria related to performance. When there's no performance related criteria to obtaining a reward and you can obtain said reward by spamming games that's when the motivation to play well eludes some. The posts were less about just ranked but the PVP system & reward structure they have in place at the moment but your response was certainly appreciated.
    Quoting your post was about the concept of ranked rewards & unique ranked rewards being tough to implement because of those players who will play only for the reward and don't quite care so much about winning because they can grind it out (which you certainly can for the standard BP/series rewards under the current structure). It was something that Blizzard had problems with when they introduced the unfortunate golden weapons into Overwatch's ranked mode and you had players only there for the end of season points & to grind out enough for a skin.
    I still stand by the hard to swallow pill about ranked, most games can get away with a tiered ranking system to make you feel rewarded & motivate you to perform with end of season rewards but in general a ranked mode's objectives are usually those more balanced games against players of your own skill giving you a challenging environment to learn & grow as a player. -And yes a frame kit isn't a huge incentive to make a push to be in the top 10% of players, I agree with that.

    I also feel the TOS thing on performance/throwing. It is almost impossible to find someone who is sandbagging on purpose outside of systems where you are matched based on skill/ranks etc and even then there's various degrees of throwing/soft throwing a game that require more game sense & restraint to pull off.

    Quote Originally Posted by PangTong View Post
    I do hope the Series rewards become permanently available at some point.
    I enjoy PvP, but feeling like I HAVE to do it to get the items before they go away diminishes that enjoyment since I have to play even if I don't feel like it. I also like the idea of making the series tracks permanent and just letting people choose which one they want to progress.

    As for whether PvP is good or not, that just comes down to opinion. It would be good if the technical issues were solved (doubtful), but I think it is still fun to play. Most people do not have the mental for PvP, especially not in this game. PvP is a type of gameplay where losing is not only highly likely, but inevitable. If you're the type of person who doesn't have fun unless you win, you will struggle to enjoy PvP. That's fine, it's just a matter of realizing it's your personal preference rather than a problem with the game.
    Your concept is a solid one and your views on how playing PVP to get limited time rewards is one that I can relate with too.
    I also highly agree on the mental state for PVP. PVP games aren't for everyone, well, everyone can have fun and are welcome to play but that mental strength & attidue are something else. Learning to accept a loss is something a lot of people struggle with and even more struggle with the concept of learning from your mistakes in a PVP game where it's easy to have an out and offload the blame on a variety of things.
    I was playing PVP games seriously for a great deal of time and over the years I've grown as a player learning to accept the inevitability of a loss, how to not blame others for my mistakes and learning to reflect on my own performance & decisions, looking back on things I could & should have done instead. When I was young I used to be gutted whenever I lost, there's the times I raged and got angry at losing, being diappointed and letting it impact my play and it took an considerable amount of work to hammer that out.
    Again, that's not something everyone can do and if you're the type of person to rage or feel bad at losing then grinding out PVP games can be tough on you mentally.

    Really loved the post, solid input.


    Quote Originally Posted by ACE135 View Post
    Most players need to be bribed for everything. They need to be bribed with a huge amount of XP and Tomestones for the daily roulettes to get them into all kind of PVE content. They need to get bribed with rewards for every PVE content in general. Otherwise they would do the content maybe just once to have it seen and then never again. When there are rewards behind PVE content, a lot of players do it as long as it needs to get what they want and after that never again. And PVP is no exception. Without rewards the participation in content would be very low.
    The post was less about human nature and more to do with the absurdity of the reward situation. It's a somewhat rhetorical question there to open up looking at PVP, the reward system & looking at other ways to increase engagement with PVP beyond simply dumping a mount behind 12+ hours of grinding. You can kinda see where I was going with it since the posts also then go on to talk about alternative ways to get the rewards that aren't just PVP related, and considering other types of PVP content and I certainly agree without any rewards engagement would be rock bottom. I'd like to say that was mentioned in the posts but I've got a feeling it was in the first draft of post #3 that was lost and I was simply too out to remember it at the time.

    I agree that a lot of players are chronically unmotivated to run PVE content again without being bribed too or having a gameplay system for it to tie into. The people out there who want to run a bunch of duty roulettes just to enjoy playing with others is considerably lower than the people who pump & dump their roulettes for tomes and I know that you certainly won't ever see me in LOTA, ST or WOD without that little demon cat girl bribing me to be her very bestest friend weekly.
    I don't think it really needed to be said but it's a good reminder that things like wolf marks, tomes & the PVE exp you earn for participating in PVP are just as essential as the new PVP rewards & things to buy with those currencies; again, the posts mostly covered most of this as far as I can recall and the purpose was about players being in content for long periods of time that they dont want to be engaged in, don't care etc except for grinding out the reward.
    Still a good post to strike up discussion so thank you.

    Quote Originally Posted by Vahlnir View Post
    At most I could see them cycling back through every so often, but then that would probably cut down on the participation a lot.
    The Hellhound weapons are neat and all, but I think that more needs to be added to that vendor.
    Agree on both points and again would love to see other ways of getting people to engage with PVP beyond the current battlepass/fomo system.
    I like that they're putting some time into CC (even if I don't personally play it regularly) doing new maps but it still feels very strange that it's only in the PVP section of the duty finder while there's a frontline roulette. I think I suggested it in my mega posts but I'd love to see new PVP roulettes, maybe a mixed mode type of deal where it fills in for all three (preferably weighted so it doesn't try and fill CC endlessly) and there are more maps on offer. Even maybe more than just one FL map a day to make that a true roulette and allow players to manually queue for the maps they want too so if they hate the idea of getting seal rock they can still queue for the other maps as they wish and the FL roulettes don't take too big a hit to queue times. I know I'm strange and an outlier but something like that is incredibly spammable for me, variety is the spice of life as they say...

    Anything. Anything at all. The Garo collab is fab, I like the series rewards they're doing, the other rewards I get from PVP and my time in it but y'know, something a bit more exciting to drive regular engagement of the game modes would be amazing.



    Quote Originally Posted by Reinhardt_Azureheim View Post
    Not related to any responses (thanks for your response to my post btw), you can circumvent the 3000 character limit by editing a post, so you can cut and paste what is currently too much somewhere else, edit and then paste it back in.
    thank-you ever so much for this info!
    (3)
    Last edited by anw; 01-13-2023 at 08:02 AM. Reason: here's hopin'

  9. #9
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Personally, I'm of two minds. On one hand, I actually enjoy a bit of VERY CASUAL pvp in the game. The Crystal Conflict matches are a blast, and even the Frontlines are fun for the daily duty.

    That said, I'm also not a big fan of FOMO. I'm probably a bit salty, because I was literally *minutes* from getting the PvP set last season (I'd literally taken the day off work to farm for it, not realizing how early the game was going offline for maintenance), so I would definitely appreciate an opportunity to re-obtain that.

    Generally speaking, I think FFXIV has had a pretty good balance of "try to get items as soon as you can, but if you miss out, you'll have a chance later on as well". Obviously, most Holiday items end up on the Mog Station, which is a bit of a double-edged sword sometimes (if nothing else, I'd like to see some of the old quests come back around, even if the rewards were missing, just for completionists' sake).
    (3)

  10. #10
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    My favourite is using Purify to remove a debuff, only to get smacked by a purifiable debuff within 5 seconds and it landing, despite the fact you should be immune.
    Do you understand how input timing works?
    (0)

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