I am also tired of losing. Very, very, very, VERY tired of losing.The thing about FF XIV PvP is that it is very, VERY objective focused. Unfortunately, far too many people fail to understand this and decide to zerg another team from start to finish, all the while feeding points to the opposition. This is why you see people that are seemingly aggressive in Frontlines chats. They are tired of losing, and I don't blame them. Obviously, some take it too far, and that is never okay. But I think you need to understand why people tend to be like this. Personally, I stopped doing Frontlines entirely, and I only really tolerate CC because the difference between a win and a loss is negligible, and the matches are usually pretty quick. Every so often the people I get grouped with actually know what they are doing, so I enjoy that while it lasts, but I see the same mentality that I saw in Frontlines pretty often regardless.
That's because there's no real incentive to grind out a win. In ranked you only derank to a certain level and in casual, you get 700 Series EXP per defeat and 900 Series EXP per victory regardless of how long the game takes. Not to mention the lack of fixed composition or team queue means you often get sub-optimal teams. Win or lose, the reward structure rewards doing it quickly rather than grinding out a result as losing 20 games quickly is worth more Series XP than winning 15 games slowly.
regarding the topic:
At the current rate we have like 3-4 months per Series. In 1-2 years thats is maybe 5-7 Series. Then after that time just call it something like Series 1a and 1b,2a -2b etc., let them have different rewards, let players pick which one they want to do, they can only choose one at that time. So either you play to get e.g. the Archfiend Set again, or you get the new glam set of that season, if you choose the Archfiend Set you will have to wait 1-2 years to play for the other Set again, but then there would be another 3rd reward already for Series 1c.
If you miss out completely some of those 5-7 Series per cycle, you would be allowed to continue with 1-2 missed Series after you completed the current one, to let people have some catchup mechanic when they didnt play for a longer time, but this shouldnt include all Series, there has to be some downside to it if you don't play for a very long time.
Fomo is alright as concept for Ranked imo. But not for this casual Series structure, it doesn't need to be that restrictive.


If they made past feast mounts buyable with trophy crystals, people would be so hyped for pvp, that it would be popping all the time. This a is 100% guaranteed outcome, I know people that earned those mounts would like to keep the exclusivity but truth is of all players, less than 0.1% have them.
Casual pops around the day, Ranked is dead on water without things that separate it from Casual.



Good question, I keep seeing the notion something being not fun, but generally when asked about it they often fail to identify their actual issue and just keep going in circles, leading ultimately to no changes at all or to changes that may lead to "see you guys did the thing and it is still bad, just remove it".
Players are good at identifying that there is a problem for them to begin with.
They are really bad at identifying what the real issue for them is let alone what solution would even work.
Game design ez btw just press some buttons.
Maybe they should use more FOMO, there were less Crystal ranks than top 100 players on Light last Season.
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