Imagine still caring about the story after the clownfest that resulted the ending nor culmination of 10 years of FFXIV.
Imagine still caring about the story after the clownfest that resulted the ending nor culmination of 10 years of FFXIV.
I see you believe in Cynicism is for Losers, but you're falling too hard on Idealism is for Kids.
Be honest. We know this place is a cesspit of negativity, both for comprehensive reasons (this is the only place where the devs claim to get their feedback from, so naturally this would be the most critical place), and for ridiculous reasons (people like to nag).
But being blind isn't going to do any favours to anyone either, and you're just going to feel even worse. Sometimes, people do have proper criticism and feedback to present, and yet are shut down due to any perceived negativity. Just as much as how a game cannot grow with negativity alone, denying that this sort of behaviour exists and is commonplace about people trying to fight back that negativity won't help it grow either.
No sense of what's coming next? I feel this is only the case if you've skipped cutscenes. We already know he's trying to break the barrier between the 13th and the Source. That alone is an issue. It's the how that we don't know. This patch told us why.Wish it was more filling then. Cause these bread crumbs of plot advancement are wearing thin. And YES I understand that the whole point of post Endsinger was for the plot to take a breath. And I can appreciate that. Having lower stakes for once is nice. No one cares if we save the 13th or not so we don't have to feel the crushing weight of all existence relying on us. It is legitimately nice to have a mission where we are doing it cause why not? We're bored. This place looks interesting and fun monsters to kill.
But we are big badless. We have no sense of what is coming next. And if we have nothing to look forward to we tend to look really really hard at what we are doing now and seeing its flaws more and more.
Also were not doing this simply because we're bored. We're trying to save our friends sister who has been missing for some time now. There's plenty to look forward to as there's quite a bit going on. I'm not seeing the issue unless things are being missed or skipped over
Not at all. Cynicism is a healthy thing in some circumstances, its a worthwhile brake on impulses, a good dose of it is helpful in making judgement calls. Its a useful trait to have...in measured doses. There is such a thing, however as a cynical or negative outlook all the time...it is not conducive to survival or a healthy , balanced mindset.I see you believe in Cynicism is for Losers, but you're falling too hard on Idealism is for Kids.
When all you see is negative in all around you..thats a YOU problem.
Oh, I know.Be honest. We know this place is a cesspit of negativity, both for comprehensive reasons (this is the only place where the devs claim to get their feedback from, so naturally this would be the most critical place), and for ridiculous reasons (people like to nag).
I feel fine. I am not, however, swayed by those who see the worst in everything. That sneer "white knight" is a good example of a totally negative attitude, which I reject utterly. I have never said the game is perfect, every game has its flaws. FF 14 however, has done well, better than most, and in my estimation at least, has more positives than negatives to its name.But being blind isn't going to do any favours to anyone either, and you're just going to feel even worse
Hardly unreasonable.
Quite frankly, there are people here who would sit and criticise a sunrise because it isnt the colour they want. If its all the same to you, i will trust in my own judgement and perceptions, there is constructive criticism..and there is the kind of "its all bad its a bad game lets go play something else" mentality because THEY dont like it and expect you to blindly follow THEIR agenda and their worldview.Sometimes, people do have proper criticism and feedback to present, and yet are shut down due to any perceived negativity. Just as much as how a game cannot grow with negativity alone, denying that this sort of behaviour exists and is commonplace about people trying to fight back that negativity won't help it grow either.
And yes Aveyond did say that "other games we should be playing". I will follow my own judgement, thank you. More than happy to listen to whatever you have to say...doesnt mean I will agree with it.
Here is cold hard fact.
FF 14 1.0 to 6.3.
If others cant, or wont, see what has been accomplished in that time, see and acknowledge the sheer hard work that has gotten us here, then they are beyond help. yes I AM a fan of YoshiP...what we see around us now is testament to the fact they have busted their rears to get us this far. I trust him and his team, I respect them, and to be bluntly honest, there are more than a few game dev teams who could do worse than learn from their example.
If that makes me a 'white knight", so be it.
Last edited by VelKallor; 01-11-2023 at 03:06 PM.
It's the total lack of any clear suggestion as to the "how" that's bugging me.No sense of what's coming next? I feel this is only the case if you've skipped cutscenes. We already know he's trying to break the barrier between the 13th and the Source. That alone is an issue. It's the how that we don't know. This patch told us why.
Also were not doing this simply because we're bored. We're trying to save our friends sister who has been missing for some time now. There's plenty to look forward to as there's quite a bit going on. I'm not seeing the issue unless things are being missed or skipped over
Even him just making some vague statement as to what's going to make that possible is how you build suspense/intrigue. Having a simple declaration of intent alone doesn't really excite me.
His progression so far has basically been:
6.1:Wants to start a war for the 13th's salvation somehow.
6.2: Wants to start a war for the 13th's salvation that involves the moon somehow.
6.3: Wants to start a war for the 13th's salvation through death that involves the moon and breaking down the boundary to the source...somehow. Has Rubicante destroy the voidgate so we can't interfere for the time being.
Compare to Elidibus in 5.0, where his progression was:
5.0: Wants to end the Scions using warriors of light.
5.1: Takes Ardbert's body.
5.2: Starts masquerading as Ardbert, moves to build faith in the warriors of light, then awakens people to the Echo. We now have enough information to get the gears turning and start seriously questioning how he's going to execute his 5.0 scheme.
5.3: Is revealed to be a primal, at which point things clicked for a lot of people and understood why he was doing what he did.
The problem to me is that Golbez is not setting up anything for us to actually parse information from or at least try to in some meaningful capacity, and it's feeling like everything is just going to be dumped on us all at once in 6.4.
Last edited by KageTokage; 01-11-2023 at 02:12 PM.
Not going to lie I think in true Golbez fashion, that basically Golbez being FF4 Golbez and he is being manipulated by the big bad of 7.0.
I still think Zero might be evil and manipulating us as well and is 7.0's Big bad hiding in plain sight.![]()
One can say not knowing IS what's building suspense. I personally prefer this approach as I personally find it interesting when the villain doesn't show all of their hand. I don't need them to tell the story how they did with previous characters cause we've been there n done that. I think Golbez is more dangerous BECAUSE he's an unknown. He's a wild card in which any than happen.It's the total lack of any clear suggestion as to the "how" that's bugging me.
Even him just making some vague statement as to what's going to make that possible is how you build suspense/intrigue. Having a simple declaration of intent alone doesn't really excite me.
His progression so far has basically been:
6.1:Wants to start a war for the 13th's salvation somehow.
6.2: Wants to start a war for the 13th's salvation that involves the moon somehow.
6.3: Wants to start a war for the 13th's salvation through death that involves the moon and breaking down the boundary to the source...somehow. Has Rubicante destroy the voidgate so we can't interfere for the time being.
Compare to Elidibus in 5.0, where his progression was:
5.0: Wants to end the Scions using warriors of light.
5.1: Takes Ardbert's body.
5.2: Starts masquerading as Ardbert, moves to build faith in the warriors of light, then awakens people to the Echo. We now have enough information to get the gears turning and start seriously questioning how he's going to execute his 5.0 scheme.
5.3: Is revealed to be a primal, at which point things clicked for a lot of people and understood why he was doing what he did.
The problem to me is that Golbez is not setting up anything for us to actually parse information from or at least try to in some meaningful capacity, and it's feeling like everything is just going to be dumped on us all at once in 6.4.
Hell one of my theories is he is our shard from the 13th who's being controlled by someone else. Maybe someone who doesn't have their own form as of yet. Idk man I find this all fascinating
Yes the Elibuss is the better herois than the Gomez. Reason is because Elibuss is the No Shadow God. Is already win but we look more. Gomez is just the random who hand out pamphlet for revolution but no one come. And Elibuss have the better story. He fighting against the damage to brain to be remember why he fight. Is the beautiful.
No Cage to Cage. Do not do this. Resist temptation. Is illegal.
Last edited by Graeham; 01-11-2023 at 02:57 PM.
~You may defeat us but our principal is in violet. Indivisible.~
~God King Solus and the Princess Svelte Lana~
Precisely.I think Golbez is more dangerous BECAUSE he's an unknown. He's a wild card in which any than happen.
With its corollary: no battle plan, no strategy ever survives contact with the enemy.
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