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  1. #81
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Chardrizard View Post
    So you rerolled, that still doesn't tell me anything. I'd love if we can come into a good terms because we're on same server (assuming you staying at Gungnir), but you are not helping. No experience in moogle/latest raid.

    My point still stands.
    OK what does any of this have to do with the point their trying to make? I haven't done Moogle either and only reason I will is just to experience it. Otherwise if you look at Xoo's point and now mine about XIV, in XI I WANTED to do a fight like Moogle but in XIV I really am just "meh" about it because drop rate is a bit more than ridiculous; no I DON'T want easy mode but getting nothing that's USEFUL is sh!t too. And for the aspect of "time" equaling "difficulty" no one wants a time sink but it took a significant more amount of time to "learn" how to beat mobs in XI compared to XIV.

    Tbh, not sure why another one of these threads is up and running but the sense of accomplishment really is the defining factor of XIV vs XI in my opinion. Shoot, I have been CB testing Tera and while it's your typical "gopher" quest leveling system, I actually enjoy it more than XIV just because I feel like I'm actually DOING something rather than just gophering here and going -.- *yay I finished quest* Idk Chard maybe it's to difficult to explain....the feelings some of us have. Yes XI was a time sink but yet at the same time, speaking for myself, it didn't some days. You just rolled along in PTs for HOURS and it was fun.
    (3)

  2. 03-29-2012 10:56 PM

  3. #82
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    You don't have to play all of the game's content to know whether it hooks you or not. I remember starting ffxi sometime around 2006. I was hooked within a few days. It had nothing to do with endgame difficulty or anything else that I had no idea about yet. It came from the sheer immersiveness of the open world, and the high work level per reward that made it so realistic. I played FFXIV in beta and I started it again a couple of months ago. After playing for a few weeks and giving it the benefit of the doubt at every turn, I still felt none of this. I was able to walk away cold turkey and feel nothing. And that is essentially enough to judge a game on. Because at relaunch if it's still unable to provide the hook that ffxi did, it's likely not going anywhere. People won't sit around giving it the benefit of the doubt in hope of a better future like many of us are now. They won't make judgments based on how difficult moogle ifrit fight is. It will be a subconscious decision based on a variety of subtle factors they're exposed to in the beginning of the game.

    Now, maybe I'm predisposed, but I wonder how many other people it continues to fail to hook. And I look at xi that did it so well... And yeah, I'd still go back to XI after 3 years if it was still XI. Time sink be damned. Maybe I couldn't accomplish much in the two hours I could play, but at least I couldn't accomplish everything in that time.
    (7)

  4. #83
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I will state (as others have stated) you cannot compare endgame xi content to current xiv content. Current xiv content is not end game. We are level 50. I am also going to say that some of the current dungeons and primals are difficult. I have not cleared CC or AV, but my LS is working on strats and getting our timing down. I do enjoy the new dungeons and both primal fights.

    You cannot compare these to Sky, Sea, or any other endgame content in XI because that was true endgame content. You can't compare moogle to Absolute Virtue, pandemonium warden, Kirin, or even the lesser gods. Those were and game that required longer times to find tried and true strategies. I long for that type of content or fafnir and other HNMs. I believe we will get it, but settle down and be patient. Enjoy the fact that you are only in the middle stages of what is essentially beta testing. It will take 2.0 and some additional time before we get real "end game" content.
    (2)

  5. #84
    Player
    RolandDebreton's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    264
    Character
    Roland Debreton
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Xoo, you started your post with an important word, nostalgia. My wife and I, about a month ago, decided to recreate some characters on ffxi, this time we brought our 12 year old along, and let him create a character. All the intensive nostalgia. Are the old memories, all of it. It was attached to people and experiences and events and times that simply will not be repeated. And it wasn't there.

    We tried desperately to like it again, but its an empty world with a few hanger-on elitists and everyone at level 99. All this challenge talk aside, which I don't believe, I've played the game before. This game has shown potential, all it needs is seven years to accumulate all the "challenge" xi had, sans the gigantic massive life sucking time sinks (which this game already has its variety of).

    Good luck with your choice.
    (9)


    http://ordovalorum.enjin.com/ - Hyperion based Endgame/Achievement focused Free Company: family friendly, courteous and close.

  6. #85
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It has now been 10 years since FFXI's release, and many of those players -- who now make up the majority of the FFXIV base -- have aged, have jobs, families, etc. and cannot devote even remotely the same amount of time to a MMO.

    In addition, FFXI is still running as a hardcore timesink game (albeit, it's changed a lot since the Abyssea). So it is in SE's best interest to have FFXIV not compete with it's younger sister.

    These realities are what has shaped FFXIV into a more casual friendly game. The essential parts of the game (leveling, missions, job quests, etc) are geared towards casual players, but there are other parts such as Achievements, DoL/DoH, Raid Gear sets and Primal drops (depending on luck) which can take a very long time to obtain.

    That said, unless you have all jobs to 50, all primal weapons. multiple Crafting/Gathering Jobs maxed, and full Darklight, etc, etc... you still have lots of 'hardcore' stuff to do in FFXIV. If you do have all that stuff and are still bored, then FFXI might be more your style.
    (2)

  7. #86
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Unfortunately, you are probably 100% correct, Roland. Golden moments and silver dreams come and gone like the wind never, ever to be reclaimed yet again.

    But hey, that's quite alright. I planned on soloing my nostalgia anyhow. The world will sustain me if others may not.
    (0)
    Last edited by Xoo; 03-29-2012 at 11:54 PM.
    My signature is edible. Go ahead, try some.

  8. #87
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Abhayaa View Post
    Maybe I couldn't accomplish much in the two hours I could play, but at least I couldn't accomplish everything in that time.
    Yes because FFXIV only has 2 hours of content, man you guys are so desperate to prove a point you go beyond all reason.
    (2)

  9. #88
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    You know, I was going to say gtfo until I read
    I feel like FFXI was a 'man's game' - where you liked getting your hands dirty, and you came back from every adventure to Sand'Oria dripping with sweat and covered in blood.
    .

    This. Right there. I remember on XI sometimes I'd go adventuring and it'd mean not returning to bastok or jeuno for days in real life. Then I'd finally manage to get back and I'd be like "Phew. its nice to be home!".

    Here you just blood warp or teleport and fuck it all.
    (5)

  10. #89
    Player

    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    10
    These forums remind me of Lord of the Flies. I'm new to forums in general, but they've sort of already sort of blown my mind. You could tell someone to "have a nice day", really mean it, and they'd post an eight page tirade about how "you can't tell them what to do".

    Most people have played both games, it's only natural that people compare the two experiences. Give people some credit, it's possible to have enjoyed XI for what it was, and also enjoy XIV for what it is / is going to be.
    (7)
    Worst dressed sentient being in the universe award.

  11. #90
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Majidah View Post
    You know, I was going to say gtfo until I read .

    This. Right there. I remember on XI sometimes I'd go adventuring and it'd mean not returning to bastok or jeuno for days in real life. Then I'd finally manage to get back and I'd be like "Phew. its nice to be home!".

    Here you just blood warp or teleport and fuck it all.
    AHAHAHAH OH WOW !
    sarcasm statin for : "warp scroll and blood warp for ffxi pls"
    (1)

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