Issue #5 The story actually is organic. Its real trouble is that it's that it's written by multiple people. Your points about having to adhere to content criteria and formula are spot on, but the story itself is definitely organic. It's just, how does anyone write a story over the course of a decade, when the writers themselves only got in charge of it in the middle?
You know, games tell stories wonderfully. Differently than books or movies. And their mode of telling the story differs. XIV's is expositional in nature. It is incredibly similar to a formula fiction book vis a vis Da Vinci Code or anything by Christopher Pike. It really isn't the game's framework that holds the story back. If anything it aids the disparate writers in forming something coherent.
Like, of course the Ascians weren't what they became. The writers changed. Those unnecessary flourishes you talk about had not only completely different ideas behind them, but different minds forming the ideas behind them.
You should pull apart yourself sometime as a thought experiment. Lord knows the different writers did just that when they changed the story to their liking as they advanced it.
I liked your #4 idea a lot.
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As for Electric Familiar 2: Ethics Boogaloo - Carbuncle's kind of a funny choice, since its original conception was the Proto-Carbuncle deemed too dangerous for society at large in Ancient times. You might not think we were cruel to our Carbuncles as player mechanics, but the story itself shows that other folks Carbuncles have personalities and disobey their masters like real animals do( Tataru's and the one in Revenant's Toll). Basically the entirety of the, "Ancients were inhumane to their creations." schtick that the story went for to attempt to dehumanize them or portray them as god-like or however you slice it does fall flat because of stuff like that. James Oakes has a point, however stale it might be.



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