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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Me personally, I would welcome the diversity. Hop on AST and throw buffs left and right. Hop on SGE for some RDM-lite action. Hop on SCH if I want to play with DoTs and interactions. Hop on WHM if I want to turn my brain off and Glare. I think diversity is the solution, not replacing one form of homogenization with another...
    I don't know why you're acting like it's one (kits well made enough to offer a lot without necessitating complete engagement) or the other (diversity), though. It's not. If anything, they're synergetic.

    And again, my critique stems from how you've chosen to set up the diversity of your "archetypes". The diversity you propose (only one job with any DoTs, one with any buffs, one with any sort of offensive rotation) isn't additive in any way. It only sets itself apart my making all but one job out of the role worse in each category by which you want to raise up the survivor.

    We should be looking to diversify jobs based on what they can accomplish from their sum of tools, not just based on which limb they get to keep.



    If you want to "hop on WHM... turn your brain off and [just] Glare," you can do that even if WHM had access to far more.

    The only conflict there is that you can't then have a job that does far less work end up with equal optimized value (since WHM will be tuned around using those other tools, too, just as AST's rDPS would be tuned around card usage). And frankly, that's for the best; for most players, a job doing as much for less effort/resource is of no difference from a job doing more with the same efforts/resource.
    (14)
    Last edited by Shurrikhan; 01-10-2023 at 07:44 AM.

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