So much of what you detailed is occupied primarily by stutter subbers and casuls. Those aren't good revenue avenuesRaiding being removed wouldn't kill the game, it would just hurt the experience for those who are here to raid. The only thing that will actually flat out kill the game is Square deciding one day to go nuclear and stop supporting the game (or maybe NFTs but that's a whole other story).
Even if raiding was removed....those that play for the story, DoH/DoL, gil making, role-playing/venues, modding/custom content, housing, achievement hunting, pvp, FCs/FC related events etc. would still be here. It's only one facet of the game, not the entire game.



I know to you casuals are basically irrelevant but doesn't stop them from existing and encompassing a large portion of the playerbase. They're also here providing ways for people to spend their time that aren't interested in hardcore content. That's why there's literally pages and pages and pages of venue ads and social activities (Aether is a great example) even during dead periods. If no one was there supporting said venues and providing them income then they wouldn't be covering the PF like a monsoon every day.
Last edited by LianaThorne; 01-09-2023 at 09:33 PM.

You do realise that the casuals and stutter subbers make up the greatest revenue share in online games? That's why studios focus so much on accommodating them and making their games accessible to that audience. Its also why the really casual friendly MMO's like XIV are thriving while the really hardcore ones struggle. XIV's community is largely made up of casual and what you might describe as midcore players, so this idea you have that the hardcore endgame playerbase is core and SE needs to bend to their will is really off base.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
Mentor by the way
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Why is crafting mentor a thing anyway?
What do you teach people? how to make a macro?
I don't care for any kind of mentor, but crafting mentors you really don't want advice from.
Whenever I get a crafting mentor 99% ott they play worse than sprouts..

I get the feeling you're a bit light on your pockets.



These days the people I encounter with questions prefer to just use macros compared to being taught so most of the time I'm just asked to send them to a website that has them. Crafting needs to be made harder if Square wants mentors to have a use aside from a middle man to macros.




Didnt you get the memo? Savage raiders are only 0.00001% of the player base (source: I made it up). Please ignore that at the time of it being current content 25% of all max level players had a E5S clear logged.![]()
Also please ignore when Yoshida HIMSELF that half the player base had participated in Eden's Promise Savage, with almost a third of the player base having cleared the tier
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