



Isnt the battle materia in crafting gear purely for spiritbond gain? IIRC more materia increases your spiritbond gain regardless of what materia it is.I completely agree with this statement.
Players that have the mentor status and have no intention of helping should have it revoked permanently.
Ive seen mentors using battle materia in crafting gear, telling people that cure 1 is essential on WHM, ect ect.
Its unacceptable that these people are giving advice to new players.


Do you know how many trade mentors do not know how to do expert crafting when asked?Sounds more like a hardcore mentor than anything else.
I don't have to collect every recipe and cleared every gathering node to actually be able to answer sprouts questions like: "How to gather?" and "What are legendary nodes?"
The same applies to the rest. You're not promoting mentorship. You're promoting elitism.
How, and why, do these people even qualify for the status if they don't know how to play the game.
I think stricter requirements are the only solution to weed out the people that want the status just for the symbol next to their name.


That is not what a mentor is. The point of Novice Network is help new players understand aspects of the game, answer questions and offer guidance. None of this has anything to do with raiding. I'm sure if someone tracked all conversations in NN, a tiny fraction revolve around raiding.My argument is that somebody who does not participate in Endgame Activities is arguably, not suitable to be 'Mentoring' new players, and is most likely going to give out false information.
Battle Mentor:
1. Completion of all current Extreme Trials per patch basis. (Yes, you lose your crown until you complete the latest trial on extreme)
2. Completion of at least ONE current Raid Tier on Savage as of the X.1 Patch of an expansion. (Your previous crown will last until the release of the first raid in the expansion).
It sounds like the OP just wants a special symbol for clearing raids and extreme trials. That's what mounts and titles are for. Being an end-game raider has nothing to do with Novice Network. Raiding is only a tiny portion of the game. Back when I raided, if I had questions - it was a matter of doing research or going on a discord that was focused on raiding. And if someone asks raid-specific questions like "what should my opener be for P8S" or something like that, they will likely just be directed to that discord anyway.
As for the crafting aspect of it - crafting every recipe in the game teaches you nothing. If you can make any single level 90 3-star recipe, you can make all of them. What a silly requirement to offer up. And is harvesting Ilmenite Ore any different from raw rutilated quartz? Is there some vastly different rotation between mining and botany? Again - what a silly requirement.
And I don't think the OP realizes that the entire NN would be vacated of mentors every time a patch drops since no one will have crafted every recipe, gathered every node and cleared the raid tier and extreme trial. However, some might say that's a benefit to NN...
Expert crafting itself is very niche. So if a person doesn’t understand the reactionary and random mechanics of an expert craft, they are in no position to give any crafting advice? Can’t explain the difference between craftsmanship and control. Can’t explain durability vs progress. Nope. Because they aren’t at this top rung of a ladder that only a very small, niche part of the community gives an f aboutDo you know how many trade mentors do not know how to do expert crafting when asked?
How, and why, do these people even qualify for the status if they don't know how to play the game.
I think stricter requirements are the only solution to weed out the people that want the status just for the symbol next to their name.





The trade mentor requirements I could get behind, at least somewhat. Maybe exclude the expert recipes. Those battle mentor requirements though? Yikes. That's all I have to say.
In my experience the best teachers are not people who had top marks in school. They are people that had to struggle to make sense of things which led them to a greater understanding.My argument is that somebody who does not participate in Endgame Activities is arguably, not suitable to be 'Mentoring' new players, and is most likely going to give out false information.
To become a mentor, and to help newer players grow into better players overall, you should at least have a clear understanding of the combat or crafting side of the game.
Some basic ideas below, to make becoming and keeping a mentor status more strict.
Trade Mentor:
1. Completion of all current Gathering Nodes and Crafting Recipes per patch release (Yes, that means Expert crafting and Timed nodes too!)
Battle Mentor:
1. Completion of all current Extreme Trials per patch basis. (Yes, you lose your crown until you complete the latest trial on extreme)
2. Completion of at least ONE current Raid Tier on Savage as of the X.1 Patch of an expansion. (Your previous crown will last until the release of the first raid in the expansion).
3. 100 PvP Victories in Crystaline Conflict
Full Mentor:
1. All of the Above.
2. No prior warnings/actions taken against their square enix account by support.
Having much stricter requirements will easily weed out the Mentors that only have the crown as a collectable item, and clean up things like Expert Roulette for newer players, having only mentors that actually know what they are doing, playing in those activities.
Expecting the top of the top is just being elitist with no result in terms of effective teaching/mentoring.
Now I say that as someone who has been in teaching for 29 years.



Your statement is correct and actually makes Dixie double down on an awfully wrong post that they did not long ago and i told them why they were incorrect. And yet the audacity to say that factually wrong statement AGAIN. Piety and tenacity materia are the cheapest to buy, and you can effectively pentameld and grind the hell out of spiritbond that way.
But mentors btw right?
Do you know how many trade mentors do not know how to do expert crafting when asked?
How, and why, do these people even qualify for the status if they don't know how to play the game.
I think stricter requirements are the only solution to weed out the people that want the status just for the symbol next to their name.
Imagine requiring expert crafting full knowledge when expert is full rng .. yikes.
So for you, only content creators on youtube/twitch should be mentors? found the fanboy.
Last edited by Mika_Zahard; 01-10-2023 at 08:12 AM.




Because expert crafting is literally the hardest thing crafting has to offer, it's equivalent to Ultimate in the main game. It's also completely full of RNG so even if you do everything "perfect" you might not finish the craft.Do you know how many trade mentors do not know how to do expert crafting when asked?
How, and why, do these people even qualify for the status if they don't know how to play the game.
I think stricter requirements are the only solution to weed out the people that want the status just for the symbol next to their name.
Battle Mentors aren't expected to know Ultimate just like crafters aren't expected to know Expert.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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