Most of the questions they are answering in the novice network are things like "where do I find a repair NPC?", "where can I buy gysahl greens?", "when do I get my first mount?", "how do I get a flying mount?", "how do I know when I'm in Heavensward?". These kinds of questions, that are the vast majority of questions, don't require someone to do extremes.
My argument against this is that there is more to the game than extreme and savage and that mentors should reflect a diverse range of activities in the game. And they do! Because of the fact the status does not require extreme and savage.
This needs to be much harder to get, because sprouts get it regularly. I'm not saying they should have to do the crafter version of extreme and savage, but what they do should be evidence of having played for a long time. An average battle mentor has played a lot for at least 1 year, while a lot of trade mentors are sprouts just wanting to stay in the Novice Network.Trade Mentor:
1. Completion of all current Gathering Nodes and Crafting Recipes per patch release (Yes, that means Expert crafting and Timed nodes too!)
Mentors who only do extreme and savage have often just tried to tell sprouts who are still in Sastasha how to do a level 90 rotation. It's out of touch and overwhelms them when they want to know about their rotation at level 15. This comes more from raidlog trade mentors who just do extreme and savage and that's why trade mentor needs to be better.1. Completion of all current Extreme Trials per patch basis. (Yes, you lose your crown until you complete the latest trial on extreme)
2. Completion of at least ONE current Raid Tier on Savage as of the X.1 Patch of an expansion. (Your previous crown will last until the release of the first raid in the expansion).