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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ValkyrieL View Post
    Not sure if allow to post link.
    https://youtu.be/FDs_4WH5ocE?t=6569
    Time stamp: 1:49:30

    to sum it, it was widely consider one of the worse thing in the game, it alienate the player base to an instance, no player interaction, basically playing a solo game experience and game will be feel completely dead as everyone is in there own bubble. say goodbye to all players AFK in Limsa, all cities
    so ya hopefully it NEVER becomes a 1 stop shop for everything, Marketboard/Retainer,shops etc.
    Players were no more "isolated" in WoD than anywhere outside of Timeless Isles and around the rep grind NPCs in prior expansions. That was still more "isolated" than they otherwise would have been if not for garrisons, but WoD also provided novel systems that pushed players out into the world in near-equal measure. People also went out into the world to, among other things, improve their garrisons.

    Know what else does that? Housing.

    a 1 stop shop for everything, Marketboard/Retainer,shops etc.
    You had finite building slots. It literally could not support everything. You could have A, B, or C, but what remains left you dependent on others, just as before. It was the equivalent of having one more crafter alt to whom to send mats to make shit for your main, the engineering AH toy and bonus turn-ins/trades, or actually leveling up your direct rewards.

    The components that would "isolate" you came at opportunity cost. They were not free. You'd have to give up structures that'd better aid rewards, experience, follower progression, etc., to have them.

    Tl;dr: You're assigning cause to something otherwise held as a net, if less polished than desireable, good just because it happens to be one of the few things that expansion even had. WoD sucked because it was literally starved for/of content, not "because garrisons!!"

    ______

    No, "a guy wrote a (purposely one-sided, often rambling) 2-hour video on it, so everything he said must be true and must include the context needed for an honest analysis" is not a decent stand-in for having actually interacted with something yourself.
    (2)
    Last edited by Shurrikhan; 01-08-2023 at 04:54 AM.

  2. #2
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ValkyrieL View Post
    Not sure if allow to post link.
    https://youtu.be/FDs_4WH5ocE?t=6569
    Time stamp: 1:49:30

    to sum it, it was widely consider one of the worse thing in the game, it alienate the player base to an instance, no player interaction, basically playing a solo game experience and game will be feel completely dead as everyone is in there own bubble. say goodbye to all players AFK in Limsa, all cities
    so ya hopefully it NEVER becomes a 1 stop shop for everything, Marketboard/Retainer,shops etc.
    If players were truly wanting to be isolated from other players, they would already be doing that in the housing wards that already have all those things (or the ability to place them within a house/apartment) except a glamour dresser.

    People hang out around the Aetherytes in Limsa and Gridania because they want to, not because those items are nearby.

    Everyone who hates on Garrisons for how WoD turned out continues to ignore why everyone was sitting in their Garrisons - the lack of open world content to be done. By the time Blizzard got around to addressing that lack in 6.2, the damage was already done.
    (3)

  3. #3
    Player
    True-to-Caesar's Avatar
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    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Garrisons had :

    - repair npc
    - transmog npc
    - bank npc
    - auction house
    - mobile mini-game where you send npcs on missions and back then it used to rewards a TON of money
    - Daily gathering even if you are not a miner/herbalist, fishing pond too with unique rewards
    - bonus items from crafting npcs (alchemist, blacksmith stations etc.), speed potion still handy to this day.

    The fact a few people here, with clear illusion that it didn’t severely reduced player interactions and wasn’t another mark in the lobby game trend wow fell into, is impressive.

    As if the thousands of threads on reddit and forums didn’t complain about this, as if they didn’t kept garrisons because of these issues. I myself left back then because of that and piss poor content, aka few to no reason to go outside so it enhanced the lobby aspect of just being in your garrison, queueing dungeons etc. And be back to send your npcs on mission etc. They kinda fixed that with the Hellfire citadel patch where it sent you there to do activities.

    So again when people like below, go to far levels of reach to say Housing or even Island Sanctuary are the same, I can’t help but think they never really played the game back in WoD and not after when 80% of it was made irrelevant. Or it’s copium idk, very weird mental gymnastics to find arguments for something that is wildly a known fact. That’s why they didn’t go with a similar system in Legion, and just kept the mobile timegated mini-game. Blizzard does reuse stuff when it works, just not this time.

    Quote Originally Posted by Shurrikhan View Post
    Players were no more "isolated" in WoD than anywhere outside of Timeless Isles and around the rep grind NPCs in prior expansions. That was still more "isolated" than they otherwise would have been if not for garrisons, but WoD also provided novel systems that pushed players out into the world in near-equal measure. People also went out into the world to, among other things, improve their garrisons.

    Know what else does that? Housing.
    (0)
    Last edited by True-to-Caesar; 01-09-2023 at 04:10 PM.

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    Garrisons had :

    - repair npc
    - transmog npc
    - bank npc
    - auction house
    - mobile mini-game where you send npcs on missions and back then it used to rewards a TON of money
    - Daily gathering even if you are not a miner/herbalist, fishing pond too with unique rewards
    - bonus items from crafting npcs (alchemist, blacksmith stations etc.), speed potion still handy to this day.

    The fact a few people here, with clear illusion that it didn’t severely reduced player interactions and wasn’t another mark in the lobby game trend wow fell into, is impressive.

    As if the thousands of threads on reddit and forums didn’t complain about this, as if they didn’t kept garrisons because of these issues. I myself left back then because of that and piss poor content, aka few to no reason to go outside so it enhanced the lobby aspect of just being in your garrison, queueing dungeons etc. And be back to send your npcs on mission etc. They kinda fixed that with the Hellfire citadel patch where it sent you there to do activities.

    So again when people like below, go to far levels of reach to say Housing or even Island Sanctuary are the same, I can’t help but think they never really played the game back in WoD and not after when 80% of it was made irrelevant. Or it’s copium idk, very weird mental gymnastics to find arguments for something that is wildly a known fact. That’s why they didn’t go with a similar system in Legion, and just kept the mobile timegated mini-game. Blizzard does reuse stuff when it works, just not this time.
    Removing the listed QoL features from the Garrisons wouldn't have changed anything. Those weren't what was keeping players there. I didn't have most of them in my garrison so it was a 5 minute trip to Ashran to do what I need to do at the AH, check my bank, get my repairs done then back to my Garrison.

    You want to know what kept players in their Garrison (other than the lack of non-dungeon/raid content)?

    Garrison chat.
    (2)
    Last edited by Jojoya; 01-10-2023 at 03:52 PM.

  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jojoya View Post
    You want to know what kept players in their Garrison (other than the lack of dungeon/raid content)?

    Garrison chat.
    Which was, for all intents and purposes, Limsa chat, just with many, many more players.
    (0)

  6. #6
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Which was, for all intents and purposes, Limsa chat, just with many, many more players.
    Exactly.

    There is no near global chat channel in housing wards so few players are hanging out there despite all the QoL amenities.

    There is no near global chat channel in Island Sanctuary so few players would hang out there even if those QoL amenities were added and they'd likely be those few already "hiding" in their housing.

    Don't get me wrong. I'm not in favor of adding the OP's list of QoL amenities to Island Sanctuary. I don't feel they fit in with the Sanctuary's base theme of "getting away from it all". Even if I was in favor, I doubt SE would implement most of them.

    But I also wouldn't fear them being added because I know it's not those things that keep some players from interacting with others.
    (2)

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