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  1. #1
    Player
    Joven's Avatar
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    Dec 2013
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    The Otter Limits
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    Jasmine Clayworth
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    Blue Mage Lv 70
    Quote Originally Posted by R041 View Post
    We could just ignore the troll. It's really all they are at this point. lol

    Do you think maybe reworking the zone into a duty would help any? Something like a 4 man minimum, 8 max? That way it would be easier to level sync everyone, though I don't know if they could have multiple teams in the area at the same time.
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  2. #2
    Player R041's Avatar
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    Mar 2019
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    Character
    Oidi Grey
    World
    Marilith
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    Sage Lv 90
    Quote Originally Posted by Joven View Post
    Do you think maybe reworking the zone into a duty would help any? Something like a 4 man minimum, 8 max? That way it would be easier to level sync everyone, though I don't know if they could have multiple teams in the area at the same time.
    I don't know, I don't have a best solution really because SE designed themselves into this mess. I do like your idea, but part of that problem is it takes people away from the large group play that Eureka especially excels at.

    The easiest I think would just be for them to at least reduce the exp gap, but then I know I can just go round up a million of something at that level and they'd get a massive amount of exp. At least with a type of Level Sync I'd be at some risk too and I'd have to manage my Element properly. We really just need a Global Party Sync system that doesn't rely on FATEs or Duties. Where no matter the zone, I can join a friend's party at a specific level anywhere and they can sync us all down. WoW has the right idea there.

    Hypothetically, and this is a weird solution - But they could add a lot more synced FATEs for the NM Prep as they currently are, then the NMs could be Critical Engagements off of those FATEs. But that also kinda takes away from prep being pretty dynamic and not always in the same specific spot. That would also reduce the threat of roaming mobs, which I think is part of the fun. lol
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    Last edited by R041; 01-07-2023 at 02:57 PM.

  3. #3
    Player
    Joven's Avatar
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    Dec 2013
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    Jasmine Clayworth
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    Blue Mage Lv 70
    Quote Originally Posted by R041 View Post
    I don't know, I don't have a best solution really because SE designed themselves into this mess. I do like your idea, but part of that problem is it takes people away from the large group play that Eureka especially excels at.

    The easiest I think would just be for them to at least reduce the exp gap, but then I know I can just go round up a million of something at that level and they'd get a massive amount of exp. At least with a type of Level Sync I'd be at some risk too and I'd have to manage my Element properly. We really just need a Global Party Sync system that doesn't rely on FATEs or Duties. Where no matter the zone, I can join a friend's party at a specific level anywhere and they can sync us all down. WoW has the right idea there.

    Hypothetically, and this is a weird solution - But they could add a lot more synced FATEs for the NM Prep as they currently are, then the NMs could be Critical Engagements off of those FATEs. But that also kinda takes away from prep being pretty dynamic and not always in the same specific spot. That would also reduce the threat of roaming mobs, which I think is part of the fun. lol
    Maybe they could make it more like Bozja with a flat level for everyone and the elemental levels are the "mettle". Toss in a few regularly spawning FATEs to keep things interesting and they wouldn't have to change anything else about the system.
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  4. #4
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    Character
    Mira Clearweaver
    World
    Jenova
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    Conjurer Lv 90
    Quote Originally Posted by Joven View Post
    Maybe they could make it more like Bozja with a flat level for everyone and the elemental levels are the "mettle". Toss in a few regularly spawning FATEs to keep things interesting and they wouldn't have to change anything else about the system.
    Bozja's ranks and mettles are not synonymous to Eureka's elemental level. In Eureka, level difference is one of the factor that determines the amount you deal and take damage. Flat level everyone, then you'll neutralize every older eurekan player's 'efforts' they put into the content to this point, because now they will have to work harder again to spawn the lower end NMs whereas currently any of them can single handedly prep one even without elemental bonus gears.
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  5. #5
    Player
    Joven's Avatar
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    Jasmine Clayworth
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    Blue Mage Lv 70
    Quote Originally Posted by Rein_eon_Osborne View Post
    Bozja's ranks and mettles are not synonymous to Eureka's elemental level. In Eureka, level difference is one of the factor that determines the amount you deal and take damage. Flat level everyone, then you'll neutralize every older eurekan player's 'efforts' they put into the content to this point, because now they will have to work harder again to spawn the lower end NMs whereas currently any of them can single handedly prep one even without elemental bonus gears.
    I was only using mettle as an example to seperate elemental levels from character levels.

    Maybe they could turn elemental levels into a sort of buff that increases in potency as it levels?

    Honestly I'm just throwing crap at the wall to see what sticks, but I am trying.
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    Gamers don't die, we just go AFK

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