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  1. #71
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    I believe they confirmed they couldn't do this given how they designed/coded it during the PLLs that were previewing 4.0 Eureka (which is insane cuz Eureka is apparently a XI send up and XI had level sync for more years than it didn't so it was utterly bizarre). The only thing YoshiP offered in response was that they'd keep it in mind for any future Eureka-esque content in future expansions (see Bozja). Something to bear in mind, when YoshiP says its impossible its usually in the context of "impossible to address AND keep to our schedule" so it's possible that it's usually something that takes a long time. While heavily depending on what the ask in question is of course.

    Hell we JUST got a resolution to an ask from ARR patch cycle that asked if they could change undeyable gear into a dyeable state and the response was no due to how the item data is handled and up until the recent Tactics Ogre Screenshot contest they could only get around that by making a brand new item entry that bore the same model. So yea, while I would also welcome a level sync feature for Eureka I wouldn't expect it anytime soon if at all sadly.
    (0)
    Last edited by Alpheus; 01-08-2023 at 05:42 PM.

  2. #72
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    I want to bump this back up - I think this is great content that just doesn't get the time of day because of the coop difficulty. It's tough getting newer players engaged with the Eureka community.

    These are things we just need to be more accessible especially during content lulls.
    (3)

  3. #73
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    The funny thing is that eureka has one of the largest player driven communities in the game.

    On JP/Materia they have Content Achievers Discord, and they run constant eureka events. It was what kept Materia DC alive for me during the 9 months of pure copium that Materia would actually grow.

    I have nothing but respect for Arkhon and the others that keep that discord running, they all deserve much more respect than what they get.

    It's a shame SQE doesn't feel the same and help alleviate some of the major issues within eureka (Player grouping and botfarms).
    (4)

  4. 03-14-2023 09:07 AM
    Reason
    I don't like Eureka trying to do it is impossible and it's giving me depression trying.

  5. #74
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    303
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Brought some new friends into Eureka and the gameplay consisted of dropping party with them and standing around doing nothing unless they got overwhelmed by mobs. Why can't we actually play together?
    (6)

  6. #75
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Emitans View Post
    Brought some new friends into Eureka and the gameplay consisted of dropping party with them and standing around doing nothing unless they got overwhelmed by mobs. Why can't we actually play together?
    Yeah exactly - The content was designed to basically force coop. But the early levels don't really survive when a constant flow of new players around their same level don't exist. So we have to resort to janky coop where our only options are to cheese just to play together.
    (2)

  7. #76
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Emitans View Post
    Brought some new friends into Eureka and the gameplay consisted of dropping party with them and standing around doing nothing unless they got overwhelmed by mobs. Why can't we actually play together?
    Quote Originally Posted by R041 View Post
    Yeah exactly - The content was designed to basically force coop. But the early levels don't really survive when a constant flow of new players around their same level don't exist. So we have to resort to janky coop where our only options are to cheese just to play together.
    It's because they were trying to replicate the FF11 overworld experience.

    Basically you start out as a low level character, having to mindlessly grind experience mob by mob. You can speed the process a little by having a party, but they have to be around the same level as you. Any higher or lower, and the experience gets massively undercut, eventually even not even yielding anything. Once everyone was at a decent enough level, you'd then do dungeons, do content, but also importantly, spawn NMs, which are these minibosses in the overworld.

    For an old school Japanese MMO of the mid 2000's, this worked out relatively well. Once their playerbase started dropping, they added in the Trust System, which allowed you to summon NPCs and form a party to help you through content while solo. The reason I say this worked out relatively well is because when your whole game is designed this way, all the gameplay, all the gimmicks, all the menus and especially all the combat and the skills you had would be done around such a design philosophy. It's still annoying there, but at least the game is designed around it, so it works.

    I don't think this works in FF14.

    The skills don't work well, they needed to implement other designs to keep Eureka entertaining and easier to get through (Challenge Log missions, Logos Actions), and the design philosophy is entirely different. This content is meant to be done with a party. AT THE SAME TIME. In FF11 this worked because that was the entirety of the game, and when it stopped being feasible because not many people were around to party up with, they implemented the Trust System. That wasn't a thing, at all, in Eureka. So they expect you to be able to keep up and level up with a party, or tough luck, just go the FF11 route, farm mob by mob and get what precious little EXP you could get from it. Like the world's most boring grind. The game is designed around co-op. It's the most effective way of getting anything done at all, and it's the best way to keep things coordinated and going. But Eureka as it stands already teems with people just standing there not doing anything. Many even expect you to do it for them. And it ends up.

    To me, what's worse is that they even brought in the dying penalty for Eureka. Like this design wasn't already insufferable enough. Especially with the ledges. The fact that you can die ridiculously easily (especially in places like Pagos) stops being fun for a lot of people and quickly becomes a chore, one that only those that care for mindless grinding really find enjoyable. If there was ever a niche content in this game, Eureka's design is it.

    It's why some people consider Bozja an upgrade, because it's not trying to replicate that system from FF11. It does still keep some of Eureka's design ideas, but alleviates a lot of the restrictions and challenge, to the point where those who prefer Eureka over Bozja claim it's "boring". I personally prefer to not get slapped by old-style design poorly implemented into a game that was never meant to have it in the first place, but to each their own. In Bozja you can do so much of it by yourself, and the Lost Actions are available to you from the start. The only times you really need co-op is in CE's, of which only one is mandatory to go through. Because of that one mandatory one, you do still have the co-op requirement from Eureka, but it's not a constant presence. Though Bozja still is incredibly dull to go through alone.

    Both of these contents suffer heavily from the loss of constant player presence. To the point where at some parts it's outright a requirement to have someone else there with you doing the same thing you're doing. And though Bozja learned some lessons, it still has that flaw. Yet Eureka has no excuse. It's trying to emulate FF11. And if FF11 learned it can't rely on player presence all the time, FF14 can do that too.
    (1)

  8. #77
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    I can't stand Eureka. I'm level 38. I'm in Pyros and I'm just too overwhelmed by it. I can't go out and experiment in it because dying is too costly. Plus on my datacenter it's dead. So I have to travel. And people are not kinda to you not knowing something. I just hate it with a buring passion. I want to complete it so I never have to touch it again. I have never enjoyed it. I hated it in Stormblood and I hate it now. All I want is to do BA and get that mount and it can get deleted for all I care.

    I would literally buy the mount off the cash shop for $100 just to be done with it. That's how impossible it feels to me.
    (0)
    Last edited by Ardeth; 03-14-2023 at 10:02 AM.

  9. #78
    Player
    Byron-Blackfyre's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    47
    Character
    Byron Blackfyre
    World
    Kujata
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    The funny thing is that eureka has one of the largest player driven communities in the game.

    On JP/Materia they have Content Achievers Discord, and they run constant eureka events. It was what kept Materia DC alive for me during the 9 months of pure copium that Materia would actually grow.

    I have nothing but respect for Arkhon and the others that keep that discord running, they all deserve much more respect than what they get.

    It's a shame SQE doesn't feel the same and help alleviate some of the major issues within eureka (Player grouping and botfarms).
    yeah, Nia Saeli from Content Achievers helped me get my first BA clear. They still run BA on Saturdays in Elemental. I respect that group a lot.
    (0)

  10. #79
    Player
    kite384's Avatar
    Join Date
    Apr 2014
    Posts
    75
    Character
    Shugo Kunisaki
    World
    Leviathan
    Main Class
    Lancer Lv 100
    There is a lot of friendly people in eureka here on NA. I would join as many eureka discords as i can people can help answering any questions you have so you have a easier time leveling etc. Ask people for the eureka discord invite links when you are on another datacenter. Dynamis DC eureka is always low activity you have a much better time on Primal, Aether or Crystal.
    I can list all the eureka discords for NA
    Primal DC: The Help Lines, Agents of Eureka, PEBE and FRAAAG RUN?!?!
    Aether DC: ABBA
    Crystal DC: CAFE
    Dynamis DC: DAFU and DBA
    (1)

  11. #80
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by kite384 View Post
    There is a lot of friendly people in eureka here on NA. I would join as many eureka discords as i can people can help answering any questions you have so you have a easier time leveling etc. Ask people for the eureka discord invite links when you are on another datacenter. Dynamis DC eureka is always low activity you have a much better time on Primal, Aether or Crystal.
    I can list all the eureka discords for NA
    Primal DC: The Help Lines, Agents of Eureka, PEBE and FRAAAG RUN?!?!
    Aether DC: ABBA
    Crystal DC: CAFE
    Dynamis DC: DAFU and DBA
    I've tried. I'm sure I've been a member of all of them once. I cannot stand thousands of people filled discords. There's nothing better than being ignored by thousands of people when you have questions. There's nothing better than feeling like a burden to thousands of people. They only care about BA or the awnsers they give are links to guides and not awnsers. I'm 100% sure my question is in that guide, but you know the awnsers and you just don't want to tell me. I have a learning disability and a guide is the equivalent of telling me nothing. I have tried really hard to deal with how crap this community is to being helpful and I'm done. I'm not joining huge discords anymore. I refuse. So I will just never get Eureka done. It's why I feel the way above.

    I was struggling with learning high end crafting. I asked a million questions on a million discords, but it wasn't until someone stopped being annoyed with my questions to help me that it changed. It wasn't until someone came to me and taught me one on one did I learn. And I will never forget that.

    That's a me problem I know this. I'm just tired of being handed a guide when my question is simple.
    (0)
    Last edited by Ardeth; 03-14-2023 at 07:41 PM.

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