similar type debuffs like stuns/bind should have diminishing returns
but why would square enix care cause its fun for casuals to be stunlocked for 15 seconds in frontlines


similar type debuffs like stuns/bind should have diminishing returns
but why would square enix care cause its fun for casuals to be stunlocked for 15 seconds in frontlines
I don't have issues getting stunlocked in FL. I think it's a you problem, not a problem with the game.




15 seconds is an extremely long time to be stunlocked. You're actually lucky, I'd be dead before 15 seconds was up.

idk ive been CCed for a good 10 seconds before in crystal conflict because purify didnt do anything for w/e reason. got stunned purified got stunned again right away then silenced. Was truely impressive. The game needs to have a higher tick rate and lower gcds if its going to try to do anything for pvp.
yes, that's what i'm craving for. Purify is kinda useless sometimes, especially on Frontline where is a lot more enemies trying to stun you.idk ive been CCed for a good 10 seconds before in crystal conflict because purify didnt do anything for w/e reason. got stunned purified got stunned again right away then silenced. Was truely impressive. The game needs to have a higher tick rate and lower gcds if its going to try to do anything for pvp.
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