There's no need for hate if you ain't got nothing useful to say.
It's not hate, it's a statement of facts. Everything you have said clearly indicates that you are new and don't really understand what you're meant to be doing, how to position, etc. Like complaining that a WAR can drag you towards his team. Yes, this is a thing WAR is capable of, so you have to be aware of it and adjust your positioning accordingly unless you know Blota is on cooldown.
New or low skill players complaining about the game and demanding it be changed, rather than them needing to learn how to actually play the game, is so common in competitive games that it's practically a sanctified meme at this point. It's like whining that Guile keeps zoning you with sonic boom spam or Zangief keeps grabbing you. It means you have a lot to learn.
But in order to learn, you have to adjust your expectations and your attitude. If you're convinced that you know what to do, you're going to close your mind off and you'll never get better.
Yet another comedy gold take. It's Frontline. What are you even on about.
Nothing, because it's working as intended. You aren't even supposed to be playing Frontline at this point. There's only one mode Yoshida wants you to play and it's Crystalline Conflict. It's not even about balance, it's just that the new pvp isn't made to be playable outside of small scale arenas.
Competitive game is a reference to how the game is designed, not whether or not it's an accepted big boy esport with sponsorships and whatever else.
XIV's PvP is designed to be competitive. It is entirely skill-based with minimal RNG involved (Analysis-Chainsaw is maybe the only example of it.) So the basic concept of "you have to learn how to play the game and learn what other players are going to do/try to do" holds true whether or not it's chasing after that League of Legends money or not.


Balance and FL are mutually exclusive.
PLD and DRK are cancer in Frontlines.
I hate their " lol 10 seconds of you will not touch/capture the objetive and I'll walk away while spamming emotes at you then I'll return 20 seconds later with LB up again"
yes, they literally can control some nodes for lot of time and backup.
If they add stun resistance they better remove the extra damage reduction people have in Frontlines then. It already takes way too much focus to kill some of the Jobs when they have everything up and unused.
This is exactly the change they should make. The gross amount of crowd control in Frontline's current state makes it impossible to stay alive if you did not have the damage reduction they granted the players after launch. Purify is not enough as a stand-alone resort to 10 players throwing their crowd control on you for no cost at all, especially Bards, Astrologians, Machinists etc. with long-range crowd control effects. Pre-rework, Frontline had an automatic crowd control immunity given to anyone that suffered crowd control to stop 10 second stun duration bullying. It is NOT reasonable to argue that being stunned for that long is in any way fun. It is just outright ridiculous.
Getting rid of the damage reductions and giving players crowd control immunity is the way to go. Let the game be more ACTIVE rather have the one-sided stun war it is now. This would also help the Dark Knight issue where people are locked down in their salted earth death pit.

I'll take dr on cc since half the time purify doesn't even work properly and you still get stunned 1 second after using it because thanks servers.
But nerf all dr and remove any damage immunities aswell, make drk and pala have 75% reduced damage taken or something when they use their big mitigations, but not 100%.
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