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  1. #1
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    A friend cannot reasonably help you unless they are within your level range (or vice versa), or unless they are willing to de-level themselves. This is a large contributory part of why people dislike Eureka, as they is nothing that actively facilitates this, bar when you can level sync on FATE and burn things down - Even then you get approx. 3 minutes at best for every spawn.
    You can start bagging their tags, you can spawn NMs for them so that the former starts being more and more effective. You can give them Logograms
    (2)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,852
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by FireMage View Post
    You can start bagging their tags, you can spawn NMs for them so that the former starts being more and more effective. You can give them Logograms
    Again, there should be something more fluid that actually allows people to play with each other, without the level disparity effectively being "I'm going to carry you through Eureka" - I can say peoples' mindset towards this is very mixed, I've had people put off Eureka because it effectively feels like they aren't playing nor contributing equally with the party until around Level 17, and then this completely resets again in Pagos and Pyros and Hydatos.

    Just give a system that allows people to downscale their own level according to the people they wish to play with. without unnecessarily punishing themselves by intentionally dying to do so. Is that really a difficult request, or difficult to understand for that matter?

    The most ironic part is people in this thread constantly chirping on the nonsense of Eureka supposedly meant to be a hardcore, call to the days of old with MMOs pure grinding random monsters in the field, yet there's no system that actively facilitates this unless you want to cheese as FATE for 2 1/2 minutes, and even then the players' sole contribution to this is dealing 204 damage, whilst people cheesing are dealing damage tenfold of that.

    Doesn't really make for a fun nor engaging system, does it?
    (3)