
Originally Posted by
Mikey_R
Here's my question, this is coming from content that has hard enrages, so Extreme trials and up. If you find you cannot beat a fight due to constantly hitting the hard enrage, why is there no metric giving you an idea of where you need to improve as a group?
Of course, the simple answer is, you hit enrage, just do more damage, but that is not an answer that can lead you to an effective means of overcoming the hurdle. Let's compare with some other things.
If someone dies in a fight, it is generally one of 3 things, either, the healer didn't heal enough, there wasn't enough mitigation out, or a mechanic was messed up. In each case, you can evaluate what went wrong and work to prevent it again. This means, you are putting the onus on someone to fix the mistake. It might not necessarily be a specific person in every case, however, you can narrow down where the mistake happened.
However, in regards to hitting enrage. All you know is you didn't meet the DPS check. You don't know who needs the help in getting better to clear the fight, so you cannot help them get better (though, an argument can be made, why are you doing this content if you don't know how to play your job). Finding the weakest link in a party and making it stronger is how you get better as a player and help to contribute to your team's success.
Yes, 3rd party tools are out there, however, why is it you can evaluate every aspect of what has gone wrong in a fight and fix it, except for DPS deficiencies.