Swing and a miss. You could both be badJust wanted to say there is already a method of determining how you're doing compared to others in your class. It's called the Enmity Meter right beside your name. You're ranked A - however many people there are with a bar showing if your enmity is increasing or decreasing. If your number is above those in the same class then congrats, you're good.
Garbage logic. This isn't a single player game
Sounds like someone who has never did endgame content, or optimizing in a MMO before. This is a team game with fights with dps checks and hard enrages, not a single player rpg (though many play like it is) for the NES.
Typical response from someone who probably never played a single older FF series without Gameshark, a "Guide" and their big brother to hold their hand. Can we just make a server with special parking for yall?
Says the one with no fflogs which is an immediate "bad" indicator. You are dismissed
This is so toxic and horrible that you think this is the standard measurement - you should and probably will be dismissed hopefully at some point. Good luck with your third party tools and attitude.
Here's my question, this is coming from content that has hard enrages, so Extreme trials and up. If you find you cannot beat a fight due to constantly hitting the hard enrage, why is there no metric giving you an idea of where you need to improve as a group?
Of course, the simple answer is, you hit enrage, just do more damage, but that is not an answer that can lead you to an effective means of overcoming the hurdle. Let's compare with some other things.
If someone dies in a fight, it is generally one of 3 things, either, the healer didn't heal enough, there wasn't enough mitigation out, or a mechanic was messed up. In each case, you can evaluate what went wrong and work to prevent it again. This means, you are putting the onus on someone to fix the mistake. It might not necessarily be a specific person in every case, however, you can narrow down where the mistake happened.
However, in regards to hitting enrage. All you know is you didn't meet the DPS check. You don't know who needs the help in getting better to clear the fight, so you cannot help them get better (though, an argument can be made, why are you doing this content if you don't know how to play your job). Finding the weakest link in a party and making it stronger is how you get better as a player and help to contribute to your team's success.
Yes, 3rd party tools are out there, however, why is it you can evaluate every aspect of what has gone wrong in a fight and fix it, except for DPS deficiencies.
i still really do not get the argument, meter is already in the game its already used, if you wana do savage + unless you are doing a FC group you are going to have to produce logs and what do you need for logs? If there is a DPS problem it will be called out in most groups or if its PF they will break up and re form and blacklist. FC friends that would be handled some other way.
Tbh I don't see the reason to add a in game parser when one already exist. I think its stupid to use it on anything other than savage+. If the game wanted to do anything about the meter, they would handle FF logs but they wont =p its here to stay weather you want it to be or not.
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