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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Depending on where they increase those potencies it creates other issues as well.

    Take Fell Cleave for example, when it was introduced in Heavensward it had a potency of 500 which was huge at the time and, together with it's VFX, made the skill feel incredibly powerful.

    Fast forward to 6.0 and they reduced Fell Cleave from 590 down to 460 potency only to slowly buff it back up to 490, but it still feels like a wet noodle. Storm's Path has a potency of 430 at this point, pretty much THE signature warrior skill is now only 60 potency higher than one of your basic spam fillers.
    To be fair, it isn't just Fell Cleave being power crept but their insistence from 4.2 onward to make it something you mindlessly spam that turned Fell Cleave from this incredibly powerful feeling ability into a meme. On the whole, I really wish they would move away from that entirely. It's such a lazy gameplay design. At least Gunbreaker and Paladin have different animations despite pressing the same button. Well, Paladin sort of cheats since you spam Holy Spirit four times but still.

    Nevertheless, no they really don't need to increase potencies. A big part of the balancing issues they've had stem from decided to add massive potencies skills. While they feel good for more casual players who like "big numba" it has created huge volatility, especially with how out of control Critical Hit has become. Not to mention, Direct Hit just being an awful stat. I'd much prefer they go back to the HW/SB potency numbers. Having almost half of Gunbreaker's damage come from two abilities is a little silly imo.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,219
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    To be fair, it isn't just Fell Cleave being power crept but their insistence from 4.2 onward to make it something you mindlessly spam that turned Fell Cleave from this incredibly powerful feeling ability into a meme. On the whole, I really wish they would move away from that entirely. It's such a lazy gameplay design. At least Gunbreaker and Paladin have different animations despite pressing the same button. Well, Paladin sort of cheats since you spam Holy Spirit four times but still.
    I completely agree, but I didn't want to start another rant about warrior's design.

    I consider it absolutely unrewarding to play because Inner Release just gives you damage for free at this point, you could do nothing for 60 seconds and you would still get your welfare Fell Cleaves and Primal Rend, making those abilities feel completely underwhelming to use.


    4.2 started this whole debacle but even back then you could still fail at utilizing IR correctly, you have to really try to achieve that now. But I guess this is the ultimate conclusion of that original rework, you mindlessly spam buttons and get rewarded with mindlessly spamming buttons some more.
    (1)
    Last edited by Absurdity; 01-04-2023 at 04:41 AM.

  3. #3
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
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    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absurdity View Post
    I completely agree, but I didn't want to start another rant about warrior's design.

    I consider it absolutely unrewarding to play because Inner Release just gives you damage for free at this point, you could do nothing for 60 seconds and you would still get your welfare Fell Cleaves and Primal Rend, making those abilities feel completely underwhelming to use.


    4.2 started this whole debacle but even back then you could still fail at utilizing IR correctly, you have to really try to achieve that now. But I guess this is the ultimate conclusion of that original rework, you mindlessly spam buttons and get rewarded with mindlessly spamming buttons some more.
    lets not pretend that ARR and HW warrior gameplay was any more complex, cycling through 3 combos (instead of 2) and doing a fell cleave when the button started glowing
    (1)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
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    Limsa Lominsa
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    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    lets not pretend that ARR and HW warrior gameplay was any more complex, cycling through 3 combos (instead of 2) and doing a fell cleave when the button started glowing
    Ehhh. That's a very simplified version of how Heavensward Warrior played.

    The whole Wraith/Defiant stack system required you sacrifice defenses to feed into Fell Cleave. In other words, you actively needed to make a choice on using your defensive kit for offensive power with the inherent risk being whether that left you lacking CDs for potential busters. Early Stormblood Warrior dropped this in favor of a gauge system where IR simply cut the cost of your abilities in half. This meant it functioned similar to how Berserk does now. If you just activated IR without thinking, you could lose Fell Cleaves as you lacked enough gauge. Both are widely more complex in execution than present day Warrior. There were risk factors with huge drawbacks if you messed up. Compare that to now where the only consideration you give IR is whether you have Storm's Eye up.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Ehhh. That's a very simplified version of how Heavensward Warrior played.

    The whole Wraith/Defiant stack system required you sacrifice defenses to feed into Fell Cleave. In other words, you actively needed to make a choice on using your defensive kit for offensive power with the inherent risk being whether that left you lacking CDs for potential busters. Early Stormblood Warrior dropped this in favor of a gauge system where IR simply cut the cost of your abilities in half. This meant it functioned similar to how Berserk does now. If you just activated IR without thinking, you could lose Fell Cleaves as you lacked enough gauge. Both are widely more complex in execution than present day Warrior. There were risk factors with huge drawbacks if you messed up. Compare that to now where the only consideration you give IR is whether you have Storm's Eye up.
    except the cause of most wipes was not meeting DPS checks, so you'd pretty much always use fell cleave as soon as it was ready
    (0)