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  1. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,981
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Depending on where they increase those potencies it creates other issues as well.

    Take Fell Cleave for example, when it was introduced in Heavensward it had a potency of 500 which was huge at the time and, together with it's VFX, made the skill feel incredibly powerful.

    Fast forward to 6.0 and they reduced Fell Cleave from 590 down to 460 potency only to slowly buff it back up to 490, but it still feels like a wet noodle. Storm's Path has a potency of 430 at this point, pretty much THE signature warrior skill is now only 60 potency higher than one of your basic spam fillers.


    As for the 1000+ potency skills, they wouldn't necessarily be an issue if they weren't also tied to really long cooldowns that always makes them come up during buff windows. When you only have 1 chance to crit these abilities every 1 or 2 minutes during phases where you also deal 30+% more damage then crit variance suddenly has a much bigger impact on your overall performance.
    (1)
    Last edited by Absurdity; 01-04-2023 at 04:23 AM.